Pluralsight - Creating Game-ready Modular Structures in 3ds Max by Dan Cox (2016)
File List
- 3ds-max-creating-game-ready-modular-structures.zip 1.4 GB
- 06 - Creating the Low-polygon Model - Optimizing the Pillar Wall.mp4 172.0 MB
- 16 - Repurposing the Modules - Creating a New Pillar.mp4 116.1 MB
- 14 - Repurposing the Modules - Creating a Tapered Wall and Corner.mp4 105.3 MB
- 04 - Creating the Low-polygon Model - Intro to Optimization Tools.mp4 103.4 MB
- 15 - Repurposing the Modules - Creating a Bend Mesh.mp4 101.7 MB
- 10 - Creating the Unwrap - Packing Your Unwrap.mp4 99.7 MB
- 18 - Repurposing the Modules - Importing into Unreal.mp4 94.3 MB
- 09 - Creating the Unwrap - Breaking Apart Your Unwrap.mp4 82.2 MB
- 05 - Creating the Low-polygon Model - Lining up Designed Edges.mp4 80.7 MB
- 07 - Creating the Low-polygon Model - Proboolean and Optimizing.mp4 72.9 MB
- 11 - Baking the Textures - Exploding Your Mesh and Aligning Your Meshes.mp4 70.3 MB
- 13 - Baking the Textures - Examining the Bake.mp4 68.3 MB
- 08 - Creating the Low-polygon Model - Examining the Final Result.mp4 66.5 MB
- 12 - Baking the Textures - Baking in xNormal.mp4 46.4 MB
- 17 - Repurposing the Modules - Getting Objects Ready for Export.mp4 43.2 MB
- 02 - Creating the Low-polygon Model - DynaMeshing Your High-poly Model.mp4 34.7 MB
- 03 - Creating the Low-polygon Model - Getting Your Scene Ready.mp4 31.6 MB
- 01 - Course Overview - Course Overview.mp4 5.6 MB
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