Digital Tutors - Creating Next-Gen Game Weapons in 3ds Max
File List
- Creating Next-Gen Game Weapons in 3ds Max.part01.rar 238.4 MB
- Creating Next-Gen Game Weapons in 3ds Max.part02.rar 238.4 MB
- Creating Next-Gen Game Weapons in 3ds Max.part03.rar 238.4 MB
- Creating Next-Gen Game Weapons in 3ds Max.part04.rar 238.4 MB
- Creating Next-Gen Game Weapons in 3ds Max.part05.rar 238.4 MB
- Creating Next-Gen Game Weapons in 3ds Max.part06.rar 238.4 MB
- Creating Next-Gen Game Weapons in 3ds Max.part07.rar 238.4 MB
- Creating Next-Gen Game Weapons in 3ds Max.part08.rar 238.4 MB
- Creating Next-Gen Game Weapons in 3ds Max.part09.rar 147.8 MB
- 24. Modeling the key lock.mp4 78.0 MB
- 09. Finishing the high poly frame.mp4 77.9 MB
- 06. Blocking in the rest of the frame.mp4 77.2 MB
- 51. Setting up smoothing groups.mp4 77.1 MB
- 43. Finishing the low poly barrel.mp4 75.6 MB
- 30. Retopologizing the frame.mp4 75.2 MB
- 59. Laying out the UVs of the cylinder.mp4 74.0 MB
- 37. Finishing the symmetrical elements of the frame.mp4 73.5 MB
- 57. Finishing the UVs of the frame.mp4 72.8 MB
- 58. Unwrapping the UVs of the barrel.mp4 72.5 MB
- 41. Beginning the barrel of the low poly mesh.mp4 72.5 MB
- 34. Retopologizing the trigger guard.mp4 71.9 MB
- 52. Finishing the smoothing groups.mp4 71.5 MB
- 23. Creating the hammer.mp4 70.9 MB
- 63. Creating test bakes.mp4 68.5 MB
- 08. Adding final details to the frame.mp4 68.1 MB
- 12. Finishing the barrel.mp4 67.0 MB
- 35. Retopologizing the stock.mp4 66.7 MB
- 20. Modeling the handle.mp4 66.5 MB
- 25. Modeling the floating geometry.mp4 66.4 MB
- 39. Finishing the frame.mp4 65.2 MB
- 31. Continuing to retopo the frame.mp4 63.1 MB
- 54. Continuing to layout the UVs of the frame.mp4 62.6 MB
- 27. Sculpting the grip detail on the handle.mp4 62.4 MB
- 21. Modeling the shield for the cylinder.mp4 62.0 MB
- 42. Modeling the secondary element of the low poly barrel.mp4 61.0 MB
- 13. Blocking in the cylinder.mp4 60.6 MB
- 45. Optimizing the frame of the game mesh.mp4 59.7 MB
- 50. Finishing the game mesh.mp4 59.5 MB
- 11. Blocking in the secondary element of the barrel.mp4 59.3 MB
- 04. Blocking in the frame around the cylinder.mp4 55.8 MB
- 46. Creating the low poly cylinder.mp4 54.4 MB
- 47. Finishing the low resolution cylinder.mp4 54.3 MB
- 40. Overcoming issues with the low poly frame.mp4 53.4 MB
- 15. Adding detail to the cylinder.mp4 52.9 MB
- 22. Modeling the trigger.mp4 52.6 MB
- 32. Retopologizing the back of the frame.mp4 52.5 MB
- 67. Resetting the position of game mesh parts.mp4 52.3 MB
- 14. Continuing to block in the cylinder.mp4 52.3 MB
- 33. Finishing the main body of the frame.mp4 52.2 MB
- 66. Baking our final normal map.mp4 51.9 MB
- 53. Laying out the UVs of the frame.mp4 51.0 MB
- 38. Modeling the asymmetrical elements of the frame.mp4 50.8 MB
- 19. Modeling the crane for the cylinder.mp4 50.7 MB
- 61. Unwrapping the UVs of the hammer.mp4 49.6 MB
- 55. Unwrapping the UVs of the stock.mp4 48.8 MB
- 10. Blocking in the barrel.mp4 48.8 MB
- 36. Finishing the stock of the game mesh.mp4 48.1 MB
- 18. Modeling the ratchet for the cylinder.mp4 48.1 MB
- 16. Finishing the high poly cylinder.mp4 47.4 MB
- 65. Combining the UVs.mp4 47.2 MB
- 56. Unwrapping the UVs of the main frame.mp4 47.0 MB
- 28. Finalizing the high poly mesh.mp4 45.7 MB
- 03. Beginning the high poly frame.mp4 44.6 MB
- 69. Detailing the metal textures.mp4 43.6 MB
- 44. Modeling the front sight.mp4 42.6 MB
- 71. Adding a dirt pass.mp4 42.1 MB
- 68. Texturing the revolver.mp4 40.4 MB
- 05. Blocking in the trigger guard.mp4 39.4 MB
- 07. Blocking in the frame handle.mp4 37.8 MB
- 60. Unwrapping the crane and the trigger.mp4 37.8 MB
- 26. Sculpting fine details for the handle.mp4 37.7 MB
- 17. Creating the spindle for the cylinder.mp4 37.0 MB
- 49. Creating the low poly trigger.mp4 35.3 MB
- 29. Exploding the high poly mesh.mp4 35.1 MB
- 70. Creating the wood texture.mp4 34.7 MB
- 02. Setting up the reference images.mp4 31.0 MB
- 62. Laying out the UVs of the key lock.mp4 28.0 MB
- 48. Modeling the low poly crane.mp4 24.1 MB
- 64. Applying the normal maps on our game mesh.mp4 23.6 MB
- 01. Introduction and project overview.mp4 6.9 MB
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