Creative Shrimp - 50 Modeling Issues From Hell in Blender 2.8 (2020) [RUS, ENG]
File List
- 03_C - Subd Workflow/C_04 - Im still getting subdivision pinching.mp4 298.0 MB
- 13_M - Scene organization - Performance/M_01 - Mesh has too many polygons.mp4 261.4 MB
- 03_C - Subd Workflow/C_02 - Half car half pancake.mp4 226.6 MB
- 03_C - Subd Workflow/C_01 - Cutting details into curved surfaces.mp4 158.4 MB
- 12_L - Remesh - Retopo/L_03 - Extracting from a subd mesh.mp4 152.3 MB
- 07_G - Boolean (non-destructive)/G_02 - Boolean non water tight.mp4 149.1 MB
- 18 - Reference/Ref_01 - Reducing polycount.mp4 141.2 MB
- 01_A - Topology Issues (general)/A_07 - Should I avoid poles.mp4 126.3 MB
- 06_F - Modifiers/F_02 - Rotary details - mesh level.mp4 125.1 MB
- 11_K - Mesh Operations/K_02 - Lofting shapes.mp4 117.5 MB
- 07_G - Boolean (non-destructive)/G_03 - Boolean workflow is inefficient.mp4 113.7 MB
- 08_H - Bevel/H_02 - Artifacts after beveling part 1.mp4 112.6 MB
- 11_K - Mesh Operations/K_03 - Multi-angled groove.mp4 107.9 MB
- 08_H - Bevel/H_05 - Variable radius fillets Blender.mp4 103.3 MB
- 15_O - How the hell do I model this/O_09 - Making corners part 4 - procedural corners.mp4 96.4 MB
- 14_N - Import - Export/N_01 - Exported mesh looks not as intended.mp4 89.4 MB
- 07_G - Boolean (non-destructive)/G_04 - How do you integrate plugs.mp4 87.2 MB
- 03_C - Subd Workflow/C_05 - Triangular wedge.mp4 82.4 MB
- 04_D - Splines - Curves/D_01 - Icons and patterns.mp4 80.3 MB
- 01_A - Topology Issues (general)/A_09 - Adding detail in just one place.mp4 80.1 MB
- 12_L - Remesh - Retopo/L_02 - How to extract piece of mesh.mp4 78.3 MB
- 07_G - Boolean (non-destructive)/G_05 - Kitbash object looks out of place.mp4 75.2 MB
- 08_H - Bevel/H_04 - Impossible to bevel.mp4 74.6 MB
- 00 - Introduction/00 - Introduction.mp4 72.3 MB
- 04_D - Splines - Curves/D_03 - Smooth out wires.mp4 69.9 MB
- 01_A - Topology Issues (general)/A_08 - Adding loops to curved surfaces.mp4 67.1 MB
- 15_O - How the hell do I model this/O_10 - Making corners part 5 - an angled frame.mp4 62.4 MB
- 15_O - How the hell do I model this/O_03 - Model structural frame part 1.mp4 62.2 MB
- 12_L - Remesh - Retopo/L_01 - Reducing polycount on a cylinder.mp4 61.8 MB
- 01_A - Topology Issues (general)/A_01 - After subdiv model collapses.mp4 59.5 MB
- 16_P - Misc/P_01 - Model looks different on render.mp4 59.1 MB
- 06_F - Modifiers/F_01 - Do I have to mesh everything.mp4 57.1 MB
- 06_F - Modifiers/F_08 - Make geometry thicker.mp4 55.5 MB
- 08_H - Bevel/H_01 - Problem with wide bevels.mp4 55.3 MB
- 07_G - Boolean (non-destructive)/G_01 - How to slice panel.mp4 54.6 MB
- 05_E - Ngons/E_04 - My mesh full of ngons.mp4 52.5 MB
- 07_G - Boolean (non-destructive)/G_07 - Subdiv after boolean.mp4 51.8 MB
- 08_H - Bevel/H_03 - Artifacts after beveling part 2.mp4 51.7 MB
- 07_G - Boolean (non-destructive)/G_08 - Model indentation.mp4 51.4 MB
- 05_E - Ngons/E_03 - Model deforms in ugly way.mp4 51.1 MB
- 06_F - Modifiers/F_03 - Rotary details - object level.mp4 51.1 MB
- 05_E - Ngons/E_05 - All quad doesnt bevel well.mp4 50.3 MB
- 09_I - Transform/I_02 - Align faces between objects.mp4 50.3 MB
- 07_G - Boolean (non-destructive)/G_06 - High poly boolean makes beveling impossible.mp4 49.9 MB
- 03_C - Subd Workflow/C_03 - Revert subdivision.mp4 49.8 MB
- 11_K - Mesh Operations/K_04 - Swap the mesh.mp4 48.9 MB
- MIFH Project Files.zip 48.1 MB
- 15_O - How the hell do I model this/O_01 - Model detailed cutouts.mp4 46.5 MB
- 06_F - Modifiers/F_06 - Modifiers dont work as expected.mp4 46.5 MB
- 10_J - Mesh Integrity/J_01 - Object light leak.mp4 46.1 MB
- 12_L - Remesh - Retopo/L_04 - Meshed text is horrible.mp4 43.8 MB
- 09_I - Transform/I_01 - No1 problem of all time.mp4 43.8 MB
- 13_M - Scene organization - Performance/M_03 - Move compound objects with modifiers.mp4 43.5 MB
- 15_O - How the hell do I model this/O_07 - Making corners part 2 - more corners.mp4 39.5 MB
- 15_O - How the hell do I model this/O_08 - Making corners part 3 - random angled corners.mp4 39.4 MB
- 10_J - Mesh Integrity/J_02 - Mesh intersection.mp4 39.4 MB
- 15_O - How the hell do I model this/O_06 - Making corners part 1 - modeling a 90 corner.mp4 38.7 MB
- 06_F - Modifiers/F_05 - Map highpoly mesh to curved surface.mp4 37.6 MB
- 06_F - Modifiers/F_04 - Automotive curves arent smooth enough.mp4 37.3 MB
- 06_F - Modifiers/F_09 - Mirrored mesh intersects itself.mp4 35.9 MB
- 04_D - Splines - Curves/D_02 - Bend high poly cable like a spline.mp4 35.2 MB
- 15_O - How the hell do I model this/O_04 - Model structural frame part 2.mp4 34.8 MB
- 01_A - Topology Issues (general)/A_03 - Supporting loops dont follow my main loop.mp4 34.5 MB
- 01_A - Topology Issues (general)/A_06 - Wrinkles.mp4 31.9 MB
- 13_M - Scene organization - Performance/M_02 - WTH is with my scene.mp4 31.3 MB
- 05_E - Ngons/E_02 - ZBrush doesnt read Blender ngons.mp4 30.0 MB
- 06_F - Modifiers/F_07 - Deform compound object.mp4 27.6 MB
- 02_B - Normals - Shading/B_04 - Smooth shading is too smooth.mp4 26.3 MB
- 15_O - How the hell do I model this/O_05 - Model structural frame part 3.mp4 25.2 MB
- 01_A - Topology Issues (general)/A_05 - Seams.mp4 23.4 MB
- 11_K - Mesh Operations/K_01 - Straighten an edge.mp4 23.1 MB
- 12_L - Remesh - Retopo/L_05 - Optimize a quad mesh without altering curvature.mp4 21.9 MB
- 05_E - Ngons/E_01 - Flat ngon surface is glitchy.mp4 21.8 MB
- 02_B - Normals - Shading/B_05 - Smooth shading is flat.mp4 20.2 MB
- 01_A - Topology Issues (general)/A_04 - Z-Fighting.mp4 19.6 MB
- 17 - WTH/WTH_01 - Everything is cloth.mp4 19.5 MB
- MIFH Extra Assorted Levels of Glitch.zip 18.3 MB
- 15_O - How the hell do I model this/O_02 - Rotate topology 45 degrees.mp4 18.3 MB
- 02_B - Normals - Shading/B_06 - Change bevel profile without editing polys.mp4 16.8 MB
- 16_P - Misc/P_02 - Projected topology is screwed.mp4 15.6 MB
- 02_B - Normals - Shading/B_01 - Invisible polygons.mp4 15.1 MB
- 06_F - Modifiers/F_10 - Mirror slicing plane.mp4 14.3 MB
- 16_P - Misc/P_03 - The file is corrupted.mp4 13.4 MB
- 02_B - Normals - Shading/B_03 - Autosmooth is locked.mp4 13.4 MB
- 02_B - Normals - Shading/B_02 - Faceted look.mp4 13.0 MB
- 17 - WTH/WTH_02 - What the.mp4 11.1 MB
- 01_A - Topology Issues (general)/A_02 - Selecting a loop.mp4 10.6 MB
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