CGCookie - Fundamentals of Blender Materials and Shading (Blender 2.83) (2020)
File List
- materials-and-shading_textures.zip 211.2 MB
- Chapter 4 - Intro to Physically Based Rendering/29. Shading the Grass Field Mesh.mp4 175.4 MB
- Chapter 5 - Rendering Materials and Shaders/32. Light Path Visibility.mp4 134.1 MB
- Chapter 4 - Intro to Physically Based Rendering/26. The Principled Hair Shader.mp4 130.0 MB
- materials-and-shading_source-files.zip 128.0 MB
- Chapter 4 - Intro to Physically Based Rendering/23. Everything Has Fresnel.mp4 106.5 MB
- Chapter 5 - Rendering Materials and Shaders/33. Rendering Glass.mp4 105.8 MB
- Chapter 6 - The Materials and Shading Workflow/44. Create Materials and Shaders for a Scene.mp4 101.6 MB
- Chapter 5 - Rendering Materials and Shaders/31. Light Path Bounces.mp4 93.8 MB
- Chapter 4 - Intro to Physically Based Rendering/30. Shading the Grass Field Hair.mp4 85.7 MB
- Chapter 3 - How to Use Textures/16. Changing Texture Coordinates.mp4 82.4 MB
- Chapter 3 - How to Use Textures/20. Using Normal Maps.mp4 82.2 MB
- Chapter 5 - Rendering Materials and Shaders/38. Rendering Volumes.mp4 82.2 MB
- Chapter 3 - How to Use Textures/21. Displacement and Adaptive Subdivision.mp4 71.2 MB
- Chapter 2 - The Basic Blender Shader Nodes/06. The Mix and Add Shaders.mp4 71.0 MB
- Chapter 2 - The Basic Blender Shader Nodes/12. The Absorption and Scattering Volume Shaders.mp4 70.7 MB
- Chapter 2 - The Basic Blender Shader Nodes/14. Shading From Observation.mp4 70.6 MB
- Chapter 5 - Rendering Materials and Shaders/35. Eevee Glass and Transparency.mp4 68.6 MB
- Chapter 6 - The Materials and Shading Workflow/43. Exporting Materials.mp4 64.2 MB
- Chapter 5 - Rendering Materials and Shaders/37. Eevee Reflection Planes and Screen Space Reflection.mp4 59.7 MB
- Chapter 6 - The Materials and Shading Workflow/39. Shader to RGB Toon Effects.mp4 58.4 MB
- Chapter 3 - How to Use Textures/18. Blend Modes and Basic Color Math.mp4 57.8 MB
- Chapter 5 - Rendering Materials and Shaders/34. Creating Glass Dispersion.mp4 56.6 MB
- Chapter 1 - Intro to Materials and Shading/03. Assigning Material Slots to Objects and Faces.mp4 54.0 MB
- Chapter 5 - Rendering Materials and Shaders/36. Eevee Reflection Cubemaps.mp4 53.8 MB
- Chapter 4 - Intro to Physically Based Rendering/22. Intro to Physically Based Rendering.mp4 53.4 MB
- Chapter 6 - The Materials and Shading Workflow/45. Bonus- Animating the Material Transformation Effect.mp4 52.8 MB
- Chapter 6 - The Materials and Shading Workflow/42. Creating Group Nodes.mp4 51.7 MB
- Chapter 2 - The Basic Blender Shader Nodes/13. The Emission, Velvet, and Toon Shaders.mp4 50.0 MB
- Chapter 3 - How to Use Textures/19. Manipulating Normals.mp4 49.1 MB
- Chapter 2 - The Basic Blender Shader Nodes/11. The Subsurface Scattering Shader.mp4 47.1 MB
- Chapter 2 - The Basic Blender Shader Nodes/09. The Refraction and Glass Shaders.mp4 44.6 MB
- Chapter 4 - Intro to Physically Based Rendering/25. The Principled Shader.mp4 41.8 MB
- Chapter 3 - How to Use Textures/17. The Socket Color Meanings.mp4 40.7 MB
- Chapter 3 - How to Use Textures/15. Intro to Textures.mp4 37.9 MB
- Chapter 2 - The Basic Blender Shader Nodes/07. The Anisotropic Shader.mp4 35.2 MB
- Chapter 2 - The Basic Blender Shader Nodes/05. The Glossy and Diffuse Shaders.mp4 32.3 MB
- Chapter 1 - Intro to Materials and Shading/04. Using Blender's Shader Editor.mp4 30.9 MB
- Chapter 2 - The Basic Blender Shader Nodes/10. The Translucent Shader.mp4 28.6 MB
- Chapter 4 - Intro to Physically Based Rendering/24. How Roughness Influences Fresnel.mp4 27.4 MB
- Chapter 4 - Intro to Physically Based Rendering/27. The Principled Volume Shader.mp4 26.6 MB
- Chapter 1 - Intro to Materials and Shading/02. Creating Materials in Blender.mp4 25.9 MB
- Chapter 6 - The Materials and Shading Workflow/41. Layout Nodes and Shader Organization.mp4 25.2 MB
- Chapter 2 - The Basic Blender Shader Nodes/08. The Transparent and Holdout Shaders.mp4 23.5 MB
- Chapter 1 - Intro to Materials and Shading/01. How Shaders Manipulate Light.mp4 21.2 MB
- Chapter 4 - Intro to Physically Based Rendering/28. Shading the Orbot.mp4 17.7 MB
- Chapter 6 - The Materials and Shading Workflow/40. Freestyle Outline Effects.mp4 4.7 MB
Download Torrent
Related Resources
Copyright Infringement
If the content above is not authorized, please contact us via anywarmservice[AT]gmail.com. Remember to include the full url in your complaint.