Digital Tutors - Kit Bashing Game Assets to Speed Up Workflows in 3ds Max and Unity
File List
- ProjectFiles.zip 610.2 MB
- 18. Refining our texture and importing it into Unity.mp4 71.0 MB
- 21. Kitbashing Viscorbel shapes to establish fine detail.mp4 67.7 MB
- 08. Creating the base for our first texture.mp4 63.9 MB
- 14. Applying base materials to start preview renders.mp4 63.8 MB
- 24. Fixing UV seams and tiling.mp4 63.4 MB
- 19. Organizing our wall panels and blocking out our third texture.mp4 63.0 MB
- 11. Creating baseboards and crown molding.mp4 62.8 MB
- 16. Investigating free materials and modify UVs.mp4 61.7 MB
- 09. Modifying wall panels using splines and profiles.mp4 61.2 MB
- 06. Establishing kit bashing pipeline within 3dsMax.mp4 60.1 MB
- 15. Refining materials and saving our spline profiles.mp4 59.2 MB
- 07. Using reference for inspiration in our Head Master scene.mp4 58.0 MB
- 20. Blocking out our trims and proportions for our texture.mp4 55.6 MB
- 13. Kit bashing viscorbel shapes to add detail.mp4 55.5 MB
- 17. Ripping our textures using V-Ray and reviewing them in Photoshop.mp4 52.7 MB
- 10. Finishing panels and adding vertical trim.mp4 52.3 MB
- 04. Rendering with Solid Rocks for Vary.mp4 45.0 MB
- 12. Adding support panels to help establish form.mp4 42.5 MB
- 02. Open Subdiv Modeling.mp4 40.8 MB
- 22. Ripping out third texture using render to texture.mp4 40.2 MB
- 05. Using Siger Studios V-Ray Material Preset Pro.mp4 33.3 MB
- 23. Replacing materials with our updated textures in Unity.mp4 30.9 MB
- 25. Review our scene and talk about what we have learned.mp4 28.8 MB
- 03. Creating content with Open Subdiv Modeling.mp4 25.2 MB
- 01. Introduction and project overview.mp4 8.8 MB
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