Digital Tutors - Rigging and Animating a Game Boss in 3ds Max
File List
- 11. Creating controls for the legs and claws.mp4 155.5 MB
- 23. Cleaning up the anticipation to the attack.mp4 137.7 MB
- 10. Setting up conttrols for the COG vertebrae and gaster.mp4 133.3 MB
- 12. Controlling the arms.mp4 127.4 MB
- 26. Polishing the fall.mp4 125.4 MB
- 25. Wrapping up the blocking pass of fall.mp4 121.7 MB
- 02. Setting up our scene and creating bonoes for vertebrae.mp4 118.9 MB
- 04. Building bone objects for the mandibles and claws.mp4 116.4 MB
- 03. Adding bone objects for the jaw and legs.mp4 111.4 MB
- 22. Refining the anticipation sequence.mp4 109.3 MB
- 14. Adding controls to the jaw and mandibles.mp4 109.0 MB
- 24. Starting on the fall of the creature.mp4 93.6 MB
- 05. Creating bone objects for the primary arms.mp4 85.7 MB
- 07. Skinning the model.mp4 84.4 MB
- 08. Refining skin deformations.mp4 84.0 MB
- 20. Blocking in the second sequence of the anticipation of the creature.mp4 82.3 MB
- 18. Animating the anticipation to the attack of the creature.mp4 81.6 MB
- 19. Finishing the blocking pass of the first sequence of the anticipation of the attack.mp4 81.4 MB
- 06. Rigging the secondary arms.mp4 75.5 MB
- 15. Automating the movement of the smaller arms.mp4 69.6 MB
- 13. Seting up controls for the neck and head.mp4 68.5 MB
- 09. Creating a global control.mp4 64.6 MB
- 16. Finishing the automated system for the smaller arms.mp4 61.4 MB
- 21. Completing the blocking pass of the anticipation of the creature.mp4 57.1 MB
- 27. Final animations of the game boss and exporting animation out of 3ds Max.mp4 42.9 MB
- Project_Files.rar 36.0 MB
- 17. Getting our rig ready for animation.mp4 29.5 MB
- 01. Introduction and project overview.mp4 8.2 MB
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