[Pluralsight] Maya Facial Rigging Fundamentals [ENG-RUS]
File List
- [Pluralsight] Maya Facial Rigging Fundamentals [ENG-RUS].rar 76.7 MB
- 28 - Smoothing Out the Lip-weighting.mp4 51.5 MB
- 11 - Editing Skin Weights.mp4 51.2 MB
- maya-facial-rigging-fundamentals.zip 45.1 MB
- 33 - Creating Deformation for the Lip Up_Down Channels.mp4 44.9 MB
- 14 - Editing Blend Shapes.mp4 36.8 MB
- 30 - Creating Mouth Controls and Connecting the Lip Corner Up_Down Channel to Joints.mp4 35.9 MB
- 48 - Creating the Controls for the Eyes.mp4 35.4 MB
- 50 - Creating a Fleshy Eye Setup.mp4 35.2 MB
- 36 - Editing Driven Key Curves to Correct Channel-combinations.mp4 34.9 MB
- 31 - Creating Deformation for Mouth Wide_Narrow Channel.mp4 34.8 MB
- 32 - Creating Deformation for Jaw Channels.mp4 34.5 MB
- 45 - Creating the Eyelid Deformation by Using in-between Blend Shapes.mp4 34.5 MB
- 35 - Setting up a UI-camera and Final Skin Weight Tweaks Based on Channel Deformations.mp4 33.4 MB
- 29 - Test Skinning by Posing Rough Expressions.mp4 33.0 MB
- 25 - Adding Joints as Deformers and Skinning the Jaw.mp4 32.9 MB
- 24 - Placing Joints for the Mouth.mp4 32.9 MB
- 46 - Creating the Eyelid Deformation on the Right Side.mp4 32.2 MB
- 21 - Connecting the Joints to the Controls.mp4 31.4 MB
- 39 - Creating Corrective Blendshapes for Mouth Narrow Channel.mp4 31.2 MB
- 19 - Using the Templates for Creating the Eyebrow-controls.mp4 28.2 MB
- 47 - Editing the Head-joint.mp4 28.1 MB
- 20 - Connecting the Blend Shapes to the Controls.mp4 27.7 MB
- 41 - Mirror Corrective Blendshapes and Create Combination Correctives.mp4 27.2 MB
- 13 - Adding Blend Shapes as Deformers.mp4 26.8 MB
- 12 - Creating Blend Shapes.mp4 26.8 MB
- 17 - Setup Transformation Limitations for the Slider-control.mp4 26.6 MB
- 49 - Connecting the Eye-controls by Using an Aim-constraint.mp4 26.1 MB
- 42 - Correctives to Make the OOO and UUU Phonemes Work.mp4 25.9 MB
- 40 - Connecting Corrective Blendshapes to Controls.mp4 24.7 MB
- 26 - Smoothing out the Jaw-weighting.mp4 24.6 MB
- 37 - Continuing to Edit Driven Key Curves to Correct Channel-combinations.mp4 22.4 MB
- 27 - Assigning Fully Weighted Areas of Skin to Lip Joints.mp4 22.4 MB
- 16 - Create a Template for a Slider-control.mp4 19.4 MB
- 08 - Placing Joints.mp4 18.8 MB
- 18 - Create a Template for a Plane-control.mp4 18.7 MB
- 43 - Finishing and Testing the Mouth Rig.mp4 15.7 MB
- 23 - Deciding Between Joints or Blend Shapes.mp4 15.5 MB
- 34 - Creating Deformation for Mouth Up_Down and Mirroring Lip Corner Channels.mp4 11.7 MB
- 38 - Creating Basic Emotions with Mouth Controls.mp4 11.2 MB
- 10 - Adding Joints as Deformers.mp4 10.5 MB
- 03 - Facial Rigging Usability.mp4 10.2 MB
- 44 - Creating Controls for the Eye-region and Setting up the Cheek Controls.mp4 10.1 MB
- 04 - Creating Facial Channels.mp4 10.1 MB
- 06 - Animating Using Facial Controls.mp4 9.5 MB
- 07 - Working with Joints and Blend Shapes.mp4 9.0 MB
- 01 - Course Overview.mp4 8.1 MB
- 09 - Naming and Orienting Joints.mp4 8.0 MB
- 05 - Animating Using Facial Channels.mp4 7.7 MB
- 15 - Pros and Cons of Joints and Blend Shapes.mp4 7.3 MB
- 22 - More Pros and Cons of Joints and Blend Shapes.mp4 7.0 MB
- 02 - Introduction to Facial Rigging.mp4 5.8 MB
- 51 - Final Words.mp4 4.9 MB
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