[Pluralsight] Houdini VFX for Games [ENG-RUS]
File List
- houdini-vfx-games.zip 202.1 MB
- 6. Adding Debris/21. Creating a Rock Generator.mp4 54.1 MB
- 6. Adding Debris/22. Finishing the Rock Generator.mp4 52.8 MB
- 8. Finishing the Effect/31. Adding Sparks.mp4 46.0 MB
- 5. Creating a Shockwave/19. Creating a Refraction Material for Sprites.mp4 45.3 MB
- 8. Finishing the Effect/32. Adding a Ground Shockwave.mp4 40.9 MB
- 5. Creating a Shockwave/17. Making Some Noise.mp4 39.3 MB
- 8. Finishing the Effect/33. Adding Camera Shake.mp4 35.3 MB
- 2. Creating a Looping Smoke Texture/02. Creating a Smokepillar.mp4 34.7 MB
- 4. Creating an Explosive Material/15. Tweaking the Texture.mp4 33.5 MB
- 5. Creating a Shockwave/18. Baking and Tiling the Normalmap.mp4 32.8 MB
- 6. Adding Debris/24. Creating a Debris Emitter.mp4 31.3 MB
- 6. Adding Debris/25. Finishing the Debris Emitter.mp4 29.7 MB
- 2. Creating a Looping Smoke Texture/06. Shading and Rendering.mp4 29.0 MB
- 5. Creating a Shockwave/20. Creating the Shockwave Emitter.mp4 28.9 MB
- 4. Creating an Explosive Material/16. Update the Explosion.mp4 28.3 MB
- 8. Finishing the Effect/30. Adding a Secondary Explosion.mp4 27.8 MB
- 2. Creating a Looping Smoke Texture/05. Fading the Edges.mp4 27.6 MB
- 3. Testing the Texture in Unreal Engine 4/09. Setting up a Smokepuff Emitter.mp4 25.9 MB
- 6. Adding Debris/23. Creating a Digital Asset.mp4 25.6 MB
- 2. Creating a Looping Smoke Texture/04. Looping the Cache.mp4 24.7 MB
- 7. Burning the Ground/29. Finishing the Blueprint.mp4 23.9 MB
- 3. Testing the Texture in Unreal Engine 4/10. Finishing the Smokepuff.mp4 23.2 MB
- 3. Testing the Texture in Unreal Engine 4/08. Creating a Smoke Material.mp4 21.8 MB
- 7. Burning the Ground/27. Creating a Static Decal.mp4 21.3 MB
- 4. Creating an Explosive Material/13. Finishing the Material.mp4 21.1 MB
- 7. Burning the Ground/28. Setting up an Explosion Blueprint.mp4 20.6 MB
- 4. Creating an Explosive Material/11. Setting up Internal Erosion.mp4 19.4 MB
- 2. Creating a Looping Smoke Texture/03. Setting up a Cache.mp4 19.0 MB
- 7. Burning the Ground/26. Creating the Decal Texture in Photoshop.mp4 17.9 MB
- 4. Creating an Explosive Material/14. Converting the Smokepuff to an Explosion.mp4 17.2 MB
- 4. Creating an Explosive Material/12. Colorizing the Mask.mp4 15.1 MB
- 2. Creating a Looping Smoke Texture/07. Creating the Texture Atlas.mp4 14.9 MB
- 6. Adding Debris/21. Creating a Rock Generator.mp3 13.9 MB
- 8. Finishing the Effect/31. Adding Sparks.mp3 12.7 MB
- 6. Adding Debris/22. Finishing the Rock Generator.mp3 11.3 MB
- 5. Creating a Shockwave/19. Creating a Refraction Material for Sprites.mp3 10.9 MB
- 2. Creating a Looping Smoke Texture/02. Creating a Smokepillar.mp3 10.6 MB
- 6. Adding Debris/25. Finishing the Debris Emitter.mp3 9.7 MB
- 5. Creating a Shockwave/20. Creating the Shockwave Emitter.mp3 9.6 MB
- 8. Finishing the Effect/33. Adding Camera Shake.mp3 9.3 MB
- 3. Testing the Texture in Unreal Engine 4/09. Setting up a Smokepuff Emitter.mp3 9.2 MB
- 2. Creating a Looping Smoke Texture/05. Fading the Edges.mp3 9.2 MB
- 2. Creating a Looping Smoke Texture/04. Looping the Cache.mp3 8.8 MB
- 2. Creating a Looping Smoke Texture/06. Shading and Rendering.mp3 8.7 MB
- 5. Creating a Shockwave/17. Making Some Noise.mp3 8.7 MB
- 4. Creating an Explosive Material/16. Update the Explosion.mp3 8.7 MB
- 6. Adding Debris/24. Creating a Debris Emitter.mp3 8.7 MB
- 8. Finishing the Effect/32. Adding a Ground Shockwave.mp3 8.5 MB
- 6. Adding Debris/23. Creating a Digital Asset.mp3 8.4 MB
- 4. Creating an Explosive Material/15. Tweaking the Texture.mp3 8.4 MB
- 3. Testing the Texture in Unreal Engine 4/10. Finishing the Smokepuff.mp3 8.3 MB
- 7. Burning the Ground/26. Creating the Decal Texture in Photoshop.mp3 7.8 MB
- 5. Creating a Shockwave/18. Baking and Tiling the Normalmap.mp3 7.4 MB
- 2. Creating a Looping Smoke Texture/03. Setting up a Cache.mp3 7.0 MB
- 3. Testing the Texture in Unreal Engine 4/08. Creating a Smoke Material.mp3 6.4 MB
- 4. Creating an Explosive Material/11. Setting up Internal Erosion.mp3 6.3 MB
- 7. Burning the Ground/29. Finishing the Blueprint.mp3 6.3 MB
- 8. Finishing the Effect/30. Adding a Secondary Explosion.mp3 6.2 MB
- 7. Burning the Ground/27. Creating a Static Decal.mp3 5.6 MB
- 4. Creating an Explosive Material/14. Converting the Smokepuff to an Explosion.mp3 5.3 MB
- 4. Creating an Explosive Material/13. Finishing the Material.mp3 5.3 MB
- 7. Burning the Ground/28. Setting up an Explosion Blueprint.mp3 5.1 MB
- 1. Course Overview/01. Course Overview.mp4 4.6 MB
- 2. Creating a Looping Smoke Texture/07. Creating the Texture Atlas.mp3 4.6 MB
- 4. Creating an Explosive Material/12. Colorizing the Mask.mp3 4.3 MB
- 1. Course Overview/01. Course Overview.mp3 2.3 MB
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