[Lynda] 3ds Max Advanced Materials [ENG-RUS]
File List
- Ex_Files_3dsMax_AdvMaterials.zip 74.0 MB
- 009 Rendering the Physical Material in ART.mp4 24.8 MB
- 033 Combining maps with an RGB multiply map.mp4 24.1 MB
- 017 Controlling physical transparency.mp4 23.1 MB
- 008 Understanding XREFs and materials.mp4 21.8 MB
- 006 Storing materials in sample slots.mp4 21.2 MB
- 022 Future-proofing material presets.mp4 20.8 MB
- 029 Mapping a gradient ramp.mp4 19.2 MB
- 030 Procedural mapping with a substance map.mp4 19.0 MB
- 031 Simulating relief detail with a normal bump map.mp4 17.9 MB
- 011 Adjusting metalness and reflection color.mp4 17.8 MB
- 028 RGB curves adjustment with an output map.mp4 17.5 MB
- 027 Baking maps with Render to Texture.mp4 17.2 MB
- 023 Layering and masking with a composite map.mp4 16.6 MB
- 024 Color adjustment with a color correction map.mp4 15.6 MB
- 020 Subsurface scattering for physical translucency.mp4 14.9 MB
- 032 Deforming surfaces with a displacement map.mp4 14.2 MB
- 012 Using IOR to control reflectance.mp4 13.4 MB
- 010 Balancing reflections with roughness.mp4 12.9 MB
- 007 Layout and select commands.mp4 12.9 MB
- 016 Adding a clear coat.mp4 12.7 MB
- 003 Using Preview windows.mp4 12.7 MB
- 013 Setting a custom reflectance function.mp4 11.7 MB
- 018 Tinting with transparency depth.mp4 11.5 MB
- 002 Using the exercise files.mp4 11.5 MB
- 019 Backlighting with thin-walled translucency.mp4 11.3 MB
- 021 Light emission from a surface.mp4 10.3 MB
- 026 Applying ambient occlusion.mp4 9.7 MB
- 015 Understanding the bump channel.mp4 9.3 MB
- 025 Preparing for baking.mp4 9.3 MB
- 004 Setting Material Editor options.mp4 8.6 MB
- 009 Rendering the Physical Material in ART.mp3 7.6 MB
- 001 Welcome.mp4 7.3 MB
- 014 Stretching highlights with Anisotropy.mp4 7.3 MB
- 008 Understanding XREFs and materials.mp3 7.0 MB
- 033 Combining maps with an RGB multiply map.mp3 6.9 MB
- 006 Storing materials in sample slots.mp3 6.6 MB
- 028 RGB curves adjustment with an output map.mp3 6.6 MB
- 005 Creating multiple view tabs.mp4 6.4 MB
- 029 Mapping a gradient ramp.mp3 6.1 MB
- 022 Future-proofing material presets.mp3 5.9 MB
- 027 Baking maps with Render to Texture.mp3 5.7 MB
- 017 Controlling physical transparency.mp3 5.7 MB
- 030 Procedural mapping with a substance map.mp3 5.7 MB
- 023 Layering and masking with a composite map.mp3 5.7 MB
- 024 Color adjustment with a color correction map.mp3 5.4 MB
- 032 Deforming surfaces with a displacement map.mp3 4.9 MB
- 031 Simulating relief detail with a normal bump map.mp3 4.8 MB
- 003 Using Preview windows.mp3 4.3 MB
- 002 Using the exercise files.mp3 4.1 MB
- 007 Layout and select commands.mp3 4.0 MB
- 010 Balancing reflections with roughness.mp3 4.0 MB
- 011 Adjusting metalness and reflection color.mp3 3.7 MB
- 026 Applying ambient occlusion.mp3 3.6 MB
- 004 Setting Material Editor options.mp3 3.1 MB
- 025 Preparing for baking.mp3 3.1 MB
- 020 Subsurface scattering for physical translucency.mp3 3.1 MB
- 013 Setting a custom reflectance function.mp3 3.1 MB
- 012 Using IOR to control reflectance.mp3 3.0 MB
- 018 Tinting with transparency depth.mp3 2.9 MB
- 016 Adding a clear coat.mp3 2.7 MB
- 021 Light emission from a surface.mp3 2.5 MB
- 034 Next steps.mp4 2.5 MB
- 005 Creating multiple view tabs.mp3 2.4 MB
- 019 Backlighting with thin-walled translucency.mp3 2.4 MB
- 015 Understanding the bump channel.mp3 2.1 MB
- 014 Stretching highlights with Anisotropy.mp3 1.7 MB
- 001 Welcome.mp3 952.7 KB
- 034 Next steps.mp3 854.5 KB
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