Cinema 4D _ X-Particles and Redshift Techniques
File List
- Ex_Files_Cinema_4D_X_Particles_Redshift_Techniques.rar 721.6 MB
- 012 Incubating to infection.mp4 53.2 MB
- 005 Follow Surface setup.mp4 50.7 MB
- 015 Using color data to drive shaders.mp4 32.0 MB
- 024 Base Atom shader.mp4 28.2 MB
- 007 Particle collisions.mp4 26.2 MB
- 009 Atomic particles.mp4 26.0 MB
- 008 Passing particles.mp4 22.4 MB
- 017 Using scalar data.mp4 22.3 MB
- 030 Environment and cameras.mp4 22.2 MB
- 019 Creating smoke sims with Explosia.mp4 22.0 MB
- 029 Final scene assembly.mp4 21.3 MB
- 013 Data decisions and caching.mp4 20.4 MB
- 033 Final render settings and EXRs.mp4 19.9 MB
- 025 Building a vertex map setup.mp4 19.7 MB
- 018 One shader to rule all groups.mp4 17.7 MB
- 011 Particle constraints.mp4 17.2 MB
- 006 The importance of groups.mp4 17.0 MB
- 016 Rendering trails and splines.mp4 14.4 MB
- 026 Driving displacement with vertex maps.mp4 14.2 MB
- 022 Building VDB shaders.mp4 13.1 MB
- 032 Render time sampling.mp4 12.0 MB
- 021 Importing VDBs to Redshift.mp4 11.7 MB
- 010 Trails.mp4 11.4 MB
- 004 Scene walk-through.mp4 11.0 MB
- 031 Redshift post FX.mp4 10.5 MB
- 027 Using vertex maps to drive shaders.mp4 10.1 MB
- 028 Vertex map workflow tips and tricks.mp4 10.1 MB
- 020 Caching sims.mp4 8.7 MB
- 023 Rendering volumes.mp4 8.6 MB
- 014 User Data nodes.mp4 8.1 MB
- 003 Workflow tips.mp4 7.2 MB
- 001 Level up with X-Particles and Redshift.mp4 6.6 MB
- 034 Explore further with X-Particles and Redshift.mp4 4.6 MB
- 002 What you should know.mp4 3.8 MB
- 012 Incubating to infection.srt 14.5 KB
- 024 Base Atom shader.srt 14.3 KB
- 005 Follow Surface setup.srt 14.1 KB
- 015 Using color data to drive shaders.srt 13.7 KB
- 013 Data decisions and caching.srt 13.4 KB
- 019 Creating smoke sims with Explosia.srt 13.1 KB
- 033 Final render settings and EXRs.srt 12.7 KB
- 008 Passing particles.srt 12.4 KB
- 025 Building a vertex map setup.srt 11.8 KB
- 009 Atomic particles.srt 11.7 KB
- 029 Final scene assembly.srt 9.7 KB
- 018 One shader to rule all groups.srt 9.3 KB
- 030 Environment and cameras.srt 9.2 KB
- 016 Rendering trails and splines.srt 8.8 KB
- 022 Building VDB shaders.srt 8.7 KB
- 021 Importing VDBs to Redshift.srt 8.6 KB
- 017 Using scalar data.srt 8.6 KB
- 011 Particle constraints.srt 8.3 KB
- 026 Driving displacement with vertex maps.srt 8.2 KB
- 006 The importance of groups.srt 8.0 KB
- 007 Particle collisions.srt 7.5 KB
- 023 Rendering volumes.srt 6.3 KB
- 028 Vertex map workflow tips and tricks.srt 6.2 KB
- 014 User Data nodes.srt 5.9 KB
- 020 Caching sims.srt 5.8 KB
- 010 Trails.srt 5.8 KB
- 003 Workflow tips.srt 5.3 KB
- 027 Using vertex maps to drive shaders.srt 5.2 KB
- 031 Redshift post FX.srt 5.0 KB
- 004 Scene walk-through.srt 2.8 KB
- 002 What you should know.srt 1.9 KB
- 001 Level up with X-Particles and Redshift.srt 1.6 KB
- 034 Explore further with X-Particles and Redshift.srt 1.4 KB
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