CGCookie - Creating Portalethium Part 1 - Modeling Modular Game Assets in Blender 2.78 (2016)
File List
- 02 - Texture Creation/10. Tweaking the Metalness Map.mp4 194.9 MB
- 02 - Texture Creation/01. UV Consolidation.mp4 137.6 MB
- 01 - Modeling/06. Modeling a Bridge Extension & Balcony.mp4 119.8 MB
- 02 - Texture Creation/00. Laying Out Individual UV's.mp4 118.6 MB
- 01 - Modeling/04. Modeling Floor Tiles & Ramp.mp4 114.7 MB
- 01 - Modeling/05. Modeling the Bridge.mp4 105.6 MB
- 02 - Texture Creation/09. Painting for Metalness.mp4 104.0 MB
- 02 - Texture Creation/11. Baking Ambient Occlusion.mp4 98.1 MB
- 01 - Modeling/02. Modeling Wall Sides.mp4 95.8 MB
- 02 - Texture Creation/04. Painting the Bump Map.mp4 86.8 MB
- 02 - Texture Creation/08. Updating Assets in Unity.mp4 66.7 MB
- 01 - Modeling/03. Modeling Wall Corners.mp4 56.1 MB
- 02 - Texture Creation/12. Emission Map & Channel Optimization.mp4 50.0 MB
- 01 - Modeling/07. Exporting to Unity.mp4 47.1 MB
- 02 - Texture Creation/02. Painting Base Colors.mp4 41.8 MB
- 02 - Texture Creation/07. Finalizing the Color Map.mp4 40.2 MB
- 01 - Modeling/01. Overview Modularity.mp4 39.3 MB
- 02 - Texture Creation/05. Finishing the Bump Map (Timelapse).mp4 34.7 MB
- 02 - Texture Creation/06. A Few Texture Painting Tips.mp4 30.4 MB
- 02 - Texture Creation/03. Finishing Base Colors (Timelapse).mp4 23.4 MB
- 01 - Modeling/00. Introduction.mp4 19.8 MB
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