Kelly L. Murdock - 3ds Max 2011 Bible - 2010
File List
- Kelly L. Murdock - 3ds Max 2011 Bible - 2010.pdf 87.0 MB
- Kelly L. Murdock - 3ds Max 2011 Bible (bonuschapter4) - 2010.pdf 49.7 MB
- Chapter Example Files/Chap 45 - Working with Advanced Lighting Light Tracing and Radiosity/House interior-lighting analysis.max 49.0 MB
- Chapter Example Files/Quick Start - Animating a Walking Dinosaur/Walking dinosaur.avi 34.5 MB
- Chapter Example Files/Chap 02 - Controlling and Configuring the Viewports/PT-328 torpedo boat.max 22.6 MB
- Kelly L. Murdock - 3ds Max 2011 Bible (bonuschapter3) - 2010.pdf 22.4 MB
- 3D Models/Viewpoint Models/PT-328 US Torpedo Boat/tp30158.max 22.2 MB
- Chapter Example Files/Bonus Chapter 4 - Compositing with Render Elements/Space Warp animations.avi 21.7 MB
- Kelly L. Murdock - 3ds Max 2011 Bible (bonuschapter1) - 2010.pdf 15.9 MB
- Chapter Example Files/Chap 10 - Accessing Subobjects and Using Modeling Helpers/Kirov battleship - final.max 14.6 MB
- Chapter Example Files/Chap 22 - Animating with Constraints and Simple Controllers/Figure skater skating a figure eight - final.max 11.1 MB
- Chapter Example Files/Chap 22 - Animating with Constraints and Simple Controllers/Figure skater skating a figure eight.max 11.1 MB
- Chapter Example Files/Chap 44 - Animating Hair and Cloth/Towel draped over chair.max 10.5 MB
- Chapter Example Files/Chap 44 - Animating Hair and Cloth/Zygote woman with clothes - final.max 8.6 MB
- Chapter Example Files/Chap 44 - Animating Hair and Cloth/Dress tension.max 8.6 MB
- Chapter Example Files/Chap 29 - Adding and Styling Hair and Fur and Using Cloth/Zygote woman with clothes - final.max 8.6 MB
- Chapter Example Files/Chap 43 - Simulating Physics-Based Motion with reactor/Smashed gingerbread house - final.max 7.5 MB
- Chapter Example Files/Chap 02 - Controlling and Configuring the Viewports/Delfino Feroce 2001 - final.max 7.1 MB
- Chapter Example Files/Bonus Chapter 4 - Compositing with Render Elements/Oregon coast with truck.psd 6.7 MB
- Chapter Example Files/Chap 31 - Painting in the Viewport Canvas and Rendering Surface Maps/Face painting.max 6.2 MB
- Chapter Example Files/Chap 31 - Painting in the Viewport Canvas and Rendering Surface Maps/Face painting - final.max 6.2 MB
- Chapter Example Files/Chap 21 - Understanding Animation and Keyframes/Looping airplane.pc2 6.1 MB
- Chapter Example Files/Chap 45 - Working with Advanced Lighting Light Tracing and Radiosity/Dining room.max 5.7 MB
- Chapter Example Files/Chap 29 - Adding and Styling Hair and Fur and Using Cloth/Man with beard.max 5.3 MB
- Chapter Example Files/Chap 43 - Simulating Physics-Based Motion with reactor/Smashed gingerbread house.max 5.3 MB
- Chapter Example Files/Chap 45 - Working with Advanced Lighting Light Tracing and Radiosity/House interior - final.max 5.2 MB
- Chapter Example Files/Chap 45 - Working with Advanced Lighting Light Tracing and Radiosity/House interior.max 5.2 MB
- Chapter Example Files/Chap 47 - Rendering with mental ray/Disco ball.avi 5.1 MB
- Chapter Example Files/Chap 33 - Creating Baked Textures and Normal Maps/ProOptimized gator - final.max 4.4 MB
- Chapter Example Files/Chap 47 - Rendering with mental ray/House interior.max 4.4 MB
- Chapter Example Files/Chap 47 - Rendering with mental ray/House interior with glare.max 4.4 MB
- Chapter Example Files/Chap 33 - Creating Baked Textures and Normal Maps/ProOptimized gator.max 4.3 MB
- Chapter Example Files/Chap 26 - Deforming Surfaces and Using the Mesh Modifiers/ProOptimized gator.max 4.3 MB
- Chapter Example Files/Chap 44 - Animating Hair and Cloth/Female head with mohawk - final.max 4.3 MB
- Chapter Example Files/Chap 43 - Simulating Physics-Based Motion with reactor/Falling plate of donuts - final.max 4.3 MB
- 3D Models/Zygote Models/Zygote Man/Wtcasman_Zygoteshirt.max 4.1 MB
- Chapter Example Files/Chap 46 - Using Atmospheric and Render Effects/Gator in fog.max 4.1 MB
- Kelly L. Murdock - 3ds Max 2011 Bible (bonuschapter2) - 2010.pdf 3.9 MB
- Chapter Example Files/Chap 29 - Adding and Styling Hair and Fur and Using Cloth/Zygote woman with clothes.max 3.8 MB
- Chapter Example Files/Chap 41 - Creating Particles and Particle Flow/Avalanche.avi 3.6 MB
- Chapter Example Files/Chap 22 - Animating with Constraints and Simple Controllers/Monster truck fly-by - final.max 3.3 MB
- Chapter Example Files/Chap 22 - Animating with Constraints and Simple Controllers/Monster truck fly-by.max 3.2 MB
- Chapter Example Files/Chap 43 - Simulating Physics-Based Motion with reactor/Smashed gingerbread house.avi 3.1 MB
- Chapter Example Files/Chap 02 - Controlling and Configuring the Viewports/Gingerbread house.max 3.1 MB
- Chapter Example Files/Chap 39 - Animating with CAT and Creating Crowds/Human char with muscles - final.max 3.1 MB
- Chapter Example Files/Chap 23 - Rendering a Scene and Enabling Quicksilver/Gingerbread house with chocolate.max 3.1 MB
- Chapter Example Files/Chap 23 - Rendering a Scene and Enabling Quicksilver/Gingerbread house with ink and paint.max 3.1 MB
- Chapter Example Files/Chap 22 - Animating with Constraints and Simple Controllers/Monster truck fly-by.avi 3.0 MB
- Chapter Example Files/Chap 43 - Simulating Physics-Based Motion with reactor/Monster truck - final.max 3.0 MB
- Chapter Example Files/Chap 02 - Controlling and Configuring the Viewports/Gingerbread house with shadows.max 3.0 MB
- Chapter Example Files/Chap 23 - Rendering a Scene and Enabling Quicksilver/Gingerbread house.max 3.0 MB
- Chapter Example Files/Chap 42 - Using Space Warps/Dandelion puff.avi 3.0 MB
- 3D Models/Viewpoint Models/Gingerbread House/tp5629.max 3.0 MB
- 3D Models/Viewpoint Models/Monster Truck/vp3417.max 3.0 MB
- Chapter Example Files/Chap 41 - Creating Particles and Particle Flow/Spray can.avi 2.9 MB
- Chapter Example Files/Bonus Chapter 4 - Compositing with Render Elements/Monster truck.max 2.9 MB
- Chapter Example Files/Chap 40 - Skinning Characters/Bulging bicep - final.max 2.9 MB
- Chapter Example Files/Chap 40 - Skinning Characters/Marvin Moose CAT rig with skin - final.max 2.9 MB
- Chapter Example Files/Chap 26 - Deforming Surfaces and Using the Mesh Modifiers/Optimized gator.max 2.9 MB
- Chapter Example Files/Chap 43 - Simulating Physics-Based Motion with reactor/Monster truck.max 2.9 MB
- Chapter Example Files/Chap 41 - Creating Particles and Particle Flow/Particle flow black hole.avi 2.8 MB
- Chapter Example Files/Chap 22 - Animating with Constraints and Simple Controllers/Dizzy dragonfly with following camera.avi 2.8 MB
- Chapter Example Files/Chap 42 - Using Space Warps/Bomb space warp.avi 2.8 MB
- Chapter Example Files/Chap 31 - Painting in the Viewport Canvas and Rendering Surface Maps/Crocodile surface map.max 2.8 MB
- Chapter Example Files/Chap 42 - Using Space Warps/Exploding planet.avi 2.7 MB
- Chapter Example Files/Chap 24 - Building Complex Scenes with Containers and XRefs/Xylophone_Container01.maxc 2.7 MB
- Chapter Example Files/Chap 23 - Rendering a Scene and Enabling Quicksilver/Dinosaur museum.max 2.7 MB
- Chapter Example Files/Chap 45 - Working with Advanced Lighting Light Tracing and Radiosity/Dinosaur museum with radiosity.max 2.7 MB
- Chapter Example Files/Chap 34 - Using Animation Layers Modifiers and Complex Controllers/Out of control inflation path.avi 2.7 MB
- Chapter Example Files/Chap 36 - Working with Function Curves in the Track View/Monorail.avi 2.6 MB
- Chapter Example Files/Chap 41 - Creating Particles and Particle Flow/Street vent.avi 2.6 MB
- Chapter Example Files/Chap 43 - Simulating Physics-Based Motion with reactor/Pyramid of spheres.avi 2.6 MB
- Chapter Example Files/Chap 21 - Understanding Animation and Keyframes/Television - IFL File.avi 2.5 MB
- Chapter Example Files/Chap 40 - Skinning Characters/Future man character pose.max 2.5 MB
- Chapter Example Files/Chap 40 - Skinning Characters/Future man character.max 2.5 MB
- Chapter Example Files/Chap 40 - Skinning Characters/Future man with corrected weights - final.max 2.5 MB
- Chapter Example Files/Chap 40 - Skinning Characters/Future man with stretched skin - final.max 2.5 MB
- Chapter Example Files/Chap 40 - Skinning Characters/Future man with skin - final.max 2.5 MB
- Chapter Example Files/Chap 40 - Skinning Characters/Future man with mirrored weights - final.max 2.5 MB
- Chapter Example Files/Chap 41 - Creating Particles and Particle Flow/Jet airplane flames.avi 2.4 MB
- Chapter Example Files/Chap 35 - Animating with the Expression Controller and Wiring Parameters/Biting crocodile.avi 2.4 MB
- Chapter Example Files/Chap 11 - Introducing Modifiers and Using the Modifier Stack/Waving US flag.avi 2.3 MB
- Chapter Example Files/Chap 44 - Animating Hair and Cloth/Sheet over Mig jet - final.max 2.3 MB
- Chapter Example Files/Chap 03 - Working with Files, Importing and Exporting/Gingerbread house.W3D 2.3 MB
- Chapter Example Files/Chap 24 - Building Complex Scenes with Containers and XRefs/Gingerbread house.W3D 2.3 MB
- Chapter Example Files/Chap 38 - Working with Inverse Kinematics/Future man IK arm.avi 2.2 MB
- Chapter Example Files/Chap 41 - Creating Particles and Particle Flow/Fleeing spaceship.avi 2.2 MB
- Chapter Example Files/Chap 40 - Skinning Characters/Bulging bicep.max 2.2 MB
- Chapter Example Files/Chap 40 - Skinning Characters/Future man with skin.max 2.2 MB
- Chapter Example Files/Chap 46 - Using Atmospheric and Render Effects/Electricity.avi 2.1 MB
- Chapter Example Files/Chap 40 - Skinning Characters/Jumping frog.anm 2.1 MB
- Chapter Example Files/Chap 34 - Using Animation Layers Modifiers and Complex Controllers/Morphing facial expressions.avi 2.1 MB
- Chapter Example Files/Chap 40 - Skinning Characters/Future man initial pose - final.max 2.1 MB
- Chapter Example Files/Chap 34 - Using Animation Layers Modifiers and Complex Controllers/Soft body flex flag.avi 2.0 MB
- Chapter Example Files/Chap 28 - Working with Solids and Body Objects/Deformed sphere.SAT 2.0 MB
- Chapter Example Files/Bonus Chapter 4 - Compositing with Render Elements/Melting snowman.avi 2.0 MB
- Chapter Example Files/Chap 34 - Using Animation Layers Modifiers and Complex Controllers/Melting snowman.avi 2.0 MB
- Chapter Example Files/Chap 43 - Simulating Physics-Based Motion with reactor/Melting snowman.avi 2.0 MB
- Chapter Example Files/Chap 43 - Simulating Physics-Based Motion with reactor/Swinging into a wall.avi 2.0 MB
- Chapter Example Files/Chap 35 - Animating with the Expression Controller and Wiring Parameters/Following eyes.avi 1.9 MB
- Chapter Example Files/Chap 46 - Using Atmospheric and Render Effects/Array of chrome spheres.max 1.9 MB
- Chapter Example Files/Chap 46 - Using Atmospheric and Render Effects/Array of chrome spheres - final.max 1.9 MB
- Chapter Example Files/Chap 22 - Animating with Constraints and Simple Controllers/Spaceship and asteroids.avi 1.9 MB
- Chapter Example Files/Chap 39 - Animating with CAT and Creating Crowds/Bunny in the forest - final.max 1.8 MB
- Chapter Example Files/Chap 43 - Simulating Physics-Based Motion with reactor/Glass bowl of marbles - final.max 1.8 MB
- Chapter Example Files/Chap 39 - Animating with CAT and Creating Crowds/Marvin Moose CAT rig - final.max 1.8 MB
- Chapter Example Files/Chap 40 - Skinning Characters/Marvin Moose CAT rig - final.max 1.8 MB
- Chapter Example Files/Chap 29 - Adding and Styling Hair and Fur and Using Cloth/Marking figure points.max 1.8 MB
- Chapter Example Files/Chap 39 - Animating with CAT and Creating Crowds/Marvin Moose CAT rig.max 1.8 MB
- 3D Models/Zygote Models/male_no_repro.max 1.8 MB
- Chapter Example Files/Chap 22 - Animating with Constraints and Simple Controllers/Sled positioned between trees.avi 1.7 MB
- Chapter Example Files/Chap 26 - Deforming Surfaces and Using the Mesh Modifiers/MultiRes hand - final.max 1.7 MB
- Chapter Example Files/Chap 41 - Creating Particles and Particle Flow/Snowman in snowstorm.avi 1.7 MB
- Chapter Example Files/Chap 39 - Animating with CAT and Creating Crowds/Marvin Moose skin.max 1.7 MB
- Chapter Example Files/Chap 46 - Using Atmospheric and Render Effects/Dragonfly in a foggy swamp - final.max 1.7 MB
- 3D Models/Zygote Characters/male_no_repro.max 1.7 MB
- 3D Models/Zygote Models/female_no_repro.max 1.7 MB
- Chapter Example Files/Chap 24 - Building Complex Scenes with Containers and XRefs/Animated diamond through a maze.avi 1.7 MB
- Chapter Example Files/Chap 04 - Customizing the Max Interface and Setting Preferences/Standard Primitives panel.xaml 1.6 MB
- Chapter Example Files/Chap 36 - Working with Function Curves in the Track View/River.avi 1.6 MB
- Chapter Example Files/Chap 28 - Working with Solids and Body Objects/Body objects.max 1.6 MB
- Chapter Example Files/Chap 43 - Simulating Physics-Based Motion with reactor/Pool of water.avi 1.6 MB
- Chapter Example Files/Chap 22 - Animating with Constraints and Simple Controllers/Dog wagging tail.avi 1.6 MB
- Chapter Example Files/Chap 32 - Unwrapping UVs and Mapping Textures/Woman head - pelt mapped.max 1.6 MB
- Chapter Example Files/Chap 13 - Modeling with Polygons and Patches/Sliced car - final.max 1.6 MB
- Chapter Example Files/Chap 32 - Unwrapping UVs and Mapping Textures/Woman head.max 1.6 MB
- Chapter Example Files/Chap 43 - Simulating Physics-Based Motion with reactor/Glass bowl of marbles.avi 1.6 MB
- Chapter Example Files/Chap 38 - Working with Inverse Kinematics/Gear and prop.avi 1.6 MB
- Chapter Example Files/Chap 36 - Working with Function Curves in the Track View/Wind-up teapot.avi 1.6 MB
- Chapter Example Files/Chap 22 - Animating with Constraints and Simple Controllers/Dizzy dragonfly with following camera - final.max 1.6 MB
- Chapter Example Files/Chap 41 - Creating Particles and Particle Flow/Fireworks fountain.avi 1.6 MB
- Chapter Example Files/Chap 22 - Animating with Constraints and Simple Controllers/Dizzy dragonfly with following camera.max 1.5 MB
- Chapter Example Files/Chap 26 - Deforming Surfaces and Using the Mesh Modifiers/Forearm with veins - final.max 1.5 MB
- Chapter Example Files/Chap 41 - Creating Particles and Particle Flow/Moths chasing light.avi 1.5 MB
- 3D Models/Zygote Characters/female_no_repro.max 1.5 MB
- Chapter Example Files/Chap 11 - Introducing Modifiers and Using the Modifier Stack/Fat crocodile - final.max 1.5 MB
- Chapter Example Files/Chap 11 - Introducing Modifiers and Using the Modifier Stack/Fat crocodile.max 1.5 MB
- Chapter Example Files/Chap 19 - Configuring and Aiming Cameras/Rocket launch.avi 1.5 MB
- Chapter Example Files/Chap 34 - Using Animation Layers Modifiers and Complex Controllers/Car bending over a hill.max 1.5 MB
- Chapter Example Files/Chap 34 - Using Animation Layers Modifiers and Complex Controllers/Car bending over a hill - final.max 1.5 MB
- Chapter Example Files/Chap 09 - Grouping Linking and Parenting Objects/Linked duck family - final.max 1.5 MB
- Chapter Example Files/Chap 09 - Grouping Linking and Parenting Objects/Linked duck family.max 1.5 MB
- Chapter Example Files/Chap 41 - Creating Particles and Particle Flow/MetaParticles from a soda can.avi 1.5 MB
- Chapter Example Files/Chap 43 - Simulating Physics-Based Motion with reactor/Falling plate of donuts.avi 1.5 MB
- Chapter Example Files/Quick Start - Animating a Walking Dinosaur/QS7-Walking dinosaur - final.max 1.5 MB
- Chapter Example Files/Quick Start - Animating a Walking Dinosaur/QS6-Walking dinosaur.max 1.5 MB
- Chapter Example Files/Chap 08 - Cloning Objects and Creating Object Arrays/Trees on beach - final.max 1.4 MB
- Chapter Example Files/Chap 20 - Using Lights and Basic Lighting Techniques/Car headlights - final.max 1.4 MB
- Chapter Example Files/Chap 17 - Adding Material Details with Maps/Stained fabric.tif 1.4 MB
- Chapter Example Files/Chap 42 - Using Space Warps/Vortex space warp.avi 1.4 MB
- Chapter Example Files/Chap 19 - Configuring and Aiming Cameras/Car at stop sign - final.max 1.4 MB
- Chapter Example Files/Chap 26 - Deforming Surfaces and Using the Mesh Modifiers/Forearm with veins.max 1.4 MB
- Chapter Example Files/Chap 08 - Cloning Objects and Creating Object Arrays/Robot mech - final.max 1.4 MB
- Chapter Example Files/Chap 11 - Introducing Modifiers and Using the Modifier Stack/Plastic bottle.avi 1.4 MB
- Chapter Example Files/Chap 19 - Configuring and Aiming Cameras/Car at stop sign.max 1.4 MB
- Chapter Example Files/Chap 21 - Understanding Animation and Keyframes/Dartboard.avi 1.4 MB
- Chapter Example Files/Chap 19 - Configuring and Aiming Cameras/Cameras on a car.max 1.4 MB
- Chapter Example Files/Chap 01 - Exploring the Max Interface/Xylophone.max 1.4 MB
- Chapter Example Files/Chap 19 - Configuring and Aiming Cameras/Clipping planes on a car.max 1.4 MB
- Chapter Example Files/Chap 02 - Controlling and Configuring the Viewports/Delfino Feroce 2001.max 1.4 MB
- Chapter Example Files/Chap 02 - Controlling and Configuring the Viewports/Delfino Feroce 2001 clipping plane.max 1.4 MB
- Chapter Example Files/Chap 30 - Using Specialized Material Types/Xylophone on shadow matte - final.max 1.4 MB
- Chapter Example Files/Chap 30 - Using Specialized Material Types/Xylophone on shadow matte.max 1.4 MB
- Chapter Example Files/Chap 42 - Using Space Warps/PBomb Space Warp.avi 1.4 MB
- Chapter Example Files/Chap 43 - Simulating Physics-Based Motion with reactor/Shirt over chair.avi 1.4 MB
- Chapter Example Files/Chap 47 - Rendering with mental ray/Stone columns.max 1.3 MB
- Chapter Example Files/Chap 07 - Transforming Objects, Pivoting, Aligning, and Snapping/Transforming spaceship - final.max 1.3 MB
- Chapter Example Files/Chap 08 - Cloning Objects and Creating Object Arrays/Robot mech.max 1.3 MB
- Chapter Example Files/Chap 07 - Transforming Objects, Pivoting, Aligning, and Snapping/Transforming spaceship.max 1.3 MB
- Chapter Example Files/Chap 05 - Creating and Editing Primitive Objects/Clock tower bulding - final.max 1.3 MB
- Chapter Example Files/Chap 35 - Animating with the Expression Controller and Wiring Parameters/Balloon and pump.avi 1.3 MB
- Chapter Example Files/Chap 05 - Creating and Editing Primitive Objects/Clock tower bulding.max 1.3 MB
- Chapter Example Files/Chap 47 - Rendering with mental ray/Roses on table - final.max 1.3 MB
- Chapter Example Files/Chap 36 - Working with Function Curves in the Track View/Checkers.avi 1.3 MB
- Chapter Example Files/Chap 47 - Rendering with mental ray/Roses on table.max 1.3 MB
- Chapter Example Files/Chap 41 - Creating Particles and Particle Flow/Simple rain.avi 1.3 MB
- Chapter Example Files/Chap 38 - Working with Inverse Kinematics/Dancing puppet.avi 1.3 MB
- 3D Models/Viewpoint Models/Xylophone/vp19830.max 1.3 MB
- Chapter Example Files/Chap 11 - Introducing Modifiers and Using the Modifier Stack/Bending tree.avi 1.2 MB
- Chapter Example Files/Chap 39 - Animating with CAT and Creating Crowds/Wandering alien - final.max 1.2 MB
- Chapter Example Files/Chap 34 - Using Animation Layers Modifiers and Complex Controllers/Rotating gears - reaction controller.avi 1.2 MB
- Chapter Example Files/Chap 25 - Working with the Schematic View/Futuristic man - front view.tif 1.2 MB
- Chapter Example Files/Chap 40 - Skinning Characters/Futuristic man - front view.tif 1.2 MB
- Chapter Example Files/Chap 17 - Adding Material Details with Maps/Hair.tif 1.2 MB
- 3D Models/Zygote Models/Frog.max 1.2 MB
- Chapter Example Files/Chap 38 - Working with Inverse Kinematics/Alligator spline IK - final.max 1.2 MB
- 3D Models/Zygote Models/Roses in vase.max 1.2 MB
- Chapter Example Files/Chap 47 - Rendering with mental ray/Red Delfino Feroce 2001.max 1.2 MB
- Chapter Example Files/Chap 19 - Configuring and Aiming Cameras/Checkers game - final.max 1.2 MB
- Chapter Example Files/Chap 19 - Configuring and Aiming Cameras/Checkers game.max 1.2 MB
- Chapter Example Files/Chap 37 - Understanding Rigging and Working with Bones/Alligator bones - final.max 1.2 MB
- Chapter Example Files/Chap 38 - Working with Inverse Kinematics/Alligator spline IK.max 1.2 MB
- Chapter Example Files/Chap 41 - Creating Particles and Particle Flow/Street vent - final.max 1.2 MB
- Chapter Example Files/Chap 41 - Creating Particles and Particle Flow/Street vent.max 1.1 MB
- Chapter Example Files/Chap 49 - Automating with MaxScript/Fish scene 3.avi 1.1 MB
- Chapter Example Files/Chap 14 - Using the Graphite Modeling Tools and Painting with Objects/Futureman with scar - final.max 1.1 MB
- Chapter Example Files/Chap 18 - Creating Compound Materials and Using Material Modifiers/Marquee lights.max 1.1 MB
- Chapter Example Files/Chap 43 - Simulating Physics-Based Motion with reactor/Monster truck.avi 1.1 MB
- Chapter Example Files/Chap 34 - Using Animation Layers Modifiers and Complex Controllers/Dinosaur with painted weights.max 1.1 MB
- Chapter Example Files/Chap 18 - Creating Compound Materials and Using Material Modifiers/Marquee lights - final.max 1.1 MB
- Chapter Example Files/Chap 34 - Using Animation Layers Modifiers and Complex Controllers/Drawing with a Pencil.avi 1.1 MB
- Chapter Example Files/Chap 13 - Modeling with Polygons and Patches/Sliced car.max 1.1 MB
- Chapter Example Files/Chap 11 - Introducing Modifiers and Using the Modifier Stack/Damaged car - final.max 1.1 MB
- 3D Models/Viewpoint Models/PT-328 US Torpedo Boat/pt32alum.tif 1.1 MB
- 3D Models/Viewpoint Models/PT-328 US Torpedo Boat/lakerem.tif 1.1 MB
- Chapter Example Files/Chap 02 - Controlling and Configuring the Viewports/lakerem.tif 1.1 MB
- Chapter Example Files/Chap 02 - Controlling and Configuring the Viewports/pt32alum.tif 1.1 MB
- 3D Models/Viewpoint Models/PT-328 US Torpedo Boat/lakerem2.tif 1.1 MB
- Chapter Example Files/Chap 02 - Controlling and Configuring the Viewports/lakerem2.tif 1.1 MB
- Chapter Example Files/Chap 42 - Using Space Warps/Shattering glass.avi 1.1 MB
- Chapter Example Files/Chap 37 - Understanding Rigging and Working with Bones/Alligator bones.max 1.1 MB
- Chapter Example Files/Chap 20 - Using Lights and Basic Lighting Techniques/Car headlights.max 1.1 MB
- 3D Models/Viewpoint Models/Delfino Feroce 2001/vp3261.max 1.1 MB
- Chapter Example Files/Chap 14 - Using the Graphite Modeling Tools and Painting with Objects/Futureman with scar.max 1.1 MB
- Chapter Example Files/Chap 21 - Understanding Animation and Keyframes/Rotating windmill blades.avi 1.1 MB
- Chapter Example Files/Chap 11 - Introducing Modifiers and Using the Modifier Stack/Damaged car.max 1.1 MB
- Chapter Example Files/Chap 35 - Animating with the Expression Controller and Wiring Parameters/Biting crocodile - final.max 1.1 MB
- Chapter Example Files/Chap 35 - Animating with the Expression Controller and Wiring Parameters/Biting crocodile.max 1.1 MB
- Chapter Example Files/Chap 40 - Skinning Characters/Future man.max 1.1 MB
- Chapter Example Files/Chap 25 - Working with the Schematic View/Futuristic man with background - final.max 1.0 MB
- Chapter Example Files/Chap 25 - Working with the Schematic View/Futuristic man.max 1.0 MB
- Chapter Example Files/Chap 25 - Working with the Schematic View/Futuristic man with background.max 1.0 MB
- Chapter Example Files/Chap 25 - Working with the Schematic View/Futuristic man - final.max 1.0 MB
- Chapter Example Files/Bonus Chapter 4 - Compositing with Render Elements/Snowman in heat wave.avi 1.0 MB
- Chapter Example Files/Chap 42 - Using Space Warps/Water flowing down a trough.avi 1.0 MB
- 3D Models/Viewpoint Models/A-10/d_a10_fuselage01i.tif 1.0 MB
- Chapter Example Files/Chap 41 - Creating Particles and Particle Flow/d_a10_fuselage01i.tif 1.0 MB
- 3D Models/Viewpoint Models/Doberman/d_dog_dober01h.tif 1.0 MB
- Chapter Example Files/Chap 02 - Controlling and Configuring the Viewports/d_dog_dober01h.tif 1.0 MB
- Chapter Example Files/Chap 03 - Working with Files, Importing and Exporting/d_dog_dober01h.tif 1.0 MB
- Chapter Example Files/Chap 33 - Creating Baked Textures and Normal Maps/d_dog_dober01h.tif 1.0 MB
- 3D Models/Viewpoint Models/Crocodile/vp3374.max 1.0 MB
- Chapter Example Files/Chap 46 - Using Atmospheric and Render Effects/Dragonfly in a foggy swamp.max 1.0 MB
- Chapter Example Files/Chap 24 - Building Complex Scenes with Containers and XRefs/Xylophone Container.max 1.0 MB
- 3D Models/Zygote Models/Table and chairs.max 1.0 MB
- 3D Models/Viewpoint Models/PT-328 US Torpedo Boat/pt32usar.tif 1023.8 KB
- Chapter Example Files/Chap 02 - Controlling and Configuring the Viewports/pt32usar.tif 1023.8 KB
- Chapter Example Files/Chap 05 - Creating and Editing Primitive Objects/Ringwave.avi 1012.5 KB
- 3D Models/Viewpoint Models/PT-328 US Torpedo Boat/pt32rejl.tif 1009.2 KB
- Chapter Example Files/Chap 02 - Controlling and Configuring the Viewports/pt32rejl.tif 1009.2 KB
- Chapter Example Files/Chap 29 - Adding and Styling Hair and Fur and Using Cloth/Matchstick head.max 1008.0 KB
- Chapter Example Files/Chap 36 - Working with Function Curves in the Track View/Hazard.avi 1007.0 KB
- Chapter Example Files/Chap 49 - Automating with MaxScript/Fish scene 1.avi 1007.0 KB
- Chapter Example Files/Chap 33 - Creating Baked Textures and Normal Maps/Doberman - final.max 1005.0 KB
- Chapter Example Files/Chap 41 - Creating Particles and Particle Flow/Basketballs at a hoop.avi 997.0 KB
- Chapter Example Files/Chap 36 - Working with Function Curves in the Track View/Hyper pogo stick - sound.avi 991.5 KB
- Chapter Example Files/Chap 40 - Skinning Characters/Walking squirt bottle - final.max 991.0 KB
- 3D Models/Viewpoint Models/Futuristic Man/b_skin_pores01h.tif 987.6 KB
- Chapter Example Files/Chap 14 - Using the Graphite Modeling Tools and Painting with Objects/b_skin_pores01h.tif 987.6 KB
- Chapter Example Files/Chap 25 - Working with the Schematic View/b_skin_pores01h.tif 987.6 KB
- Chapter Example Files/Chap 38 - Working with Inverse Kinematics/b_skin_pores01h.tif 987.6 KB
- Chapter Example Files/Chap 40 - Skinning Characters/b_skin_pores01h.tif 987.6 KB
- Chapter Example Files/Chap 14 - Using the Graphite Modeling Tools and Painting with Objects/M-203 Rifle.max 984.0 KB
- Chapter Example Files/Chap 17 - Adding Material Details with Maps/Surface bumps.tif 977.2 KB
- 3D Models/Viewpoint Models/Futuristic Man/tp18865.max 971.0 KB
- Chapter Example Files/Chap 34 - Using Animation Layers Modifiers and Complex Controllers/Combined biped clips.max 964.0 KB
- Chapter Example Files/Chap 09 - Grouping Linking and Parenting Objects/Circling the globe.avi 959.0 KB
- Chapter Example Files/Chap 49 - Automating with MaxScript/Fish scene 2.avi 955.5 KB
- Chapter Example Files/Chap 05 - Creating and Editing Primitive Objects/Oregon coast.hdr 955.3 KB
- Chapter Example Files/Chap 07 - Transforming Objects, Pivoting, Aligning, and Snapping/Buzzing bee.avi 944.0 KB
- Chapter Example Files/Chap 42 - Using Space Warps/bridge.tif 932.0 KB
- Chapter Example Files/Chap 22 - Animating with Constraints and Simple Controllers/Tire rolling on a hill.avi 927.5 KB
- Chapter Example Files/Chap 22 - Animating with Constraints and Simple Controllers/Figure skater skating a figure eight.avi 924.5 KB
- Chapter Example Files/Chap 02 - Controlling and Configuring the Viewports/Spaceship port.max 924.0 KB
- Chapter Example Files/Chap 48 - Batch and Network Rendering/Spaceship port.max 924.0 KB
- Chapter Example Files/Chap 10 - Accessing Subobjects and Using Modeling Helpers/Kirov battleship.max 918.0 KB
- 3D Models/Viewpoint Models/Kirov Battleship/tp3964.max 908.5 KB
- Chapter Example Files/Chap 47 - Rendering with mental ray/MEADOW.TIF 905.2 KB
- 3D Models/Viewpoint Models/Foot Bones/d_bone02.tif 900.4 KB
- Chapter Example Files/Chap 02 - Controlling and Configuring the Viewports/d_bone02.tif 900.4 KB
- Chapter Example Files/Bonus Chapter 4 - Compositing with Render Elements/Monster truck.tif 900.3 KB
- Chapter Example Files/Chap 20 - Using Lights and Basic Lighting Techniques/trumpet mask.tif 900.3 KB
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- Chapter Example Files/Chap 15 - Using the Slate Material Editor/Easter eggs.max 196.0 KB
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- Chapter Example Files/Chap 50 - Expanding Max with Third-Party Plug-Ins/Planet with rainbow rings.max 196.0 KB
- Chapter Example Files/Chap 11 - Introducing Modifiers and Using the Modifier Stack/Gobbleman shell - final.max 195.5 KB
- Chapter Example Files/Chap 22 - Animating with Constraints and Simple Controllers/Melting snowman - final.max 195.5 KB
- Chapter Example Files/Chap 09 - Grouping Linking and Parenting Objects/Flashlight assembly - final.max 194.5 KB
- Chapter Example Files/Chap 20 - Using Lights and Basic Lighting Techniques/Musical notes - final.max 194.5 KB
- Chapter Example Files/Chap 20 - Using Lights and Basic Lighting Techniques/Stained glass window.max 193.5 KB
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- Chapter Example Files/Chap 14 - Using the Graphite Modeling Tools and Painting with Objects/b_leather01g.tif 192.4 KB
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- Chapter Example Files/Chap 40 - Skinning Characters/b_hair_wave01g.tif 192.4 KB
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- Chapter Example Files/Chap 12 - Drawing and Editing 2D Splines and Shapes/Crucible.max 192.0 KB
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- Chapter Example Files/Chap 29 - Adding and Styling Hair and Fur and Using Cloth/Floppy hair0053.stat 125.9 KB
- Chapter Example Files/Chap 03 - Working with Files, Importing and Exporting/sphere.ASE 125.3 KB
- Chapter Example Files/Chap 04 - Customizing the Max Interface and Setting Preferences/Cross Hair Cursor Toggle added to Tools menu.mnu 122.7 KB
- Chapter Example Files/Chap 30 - Using Specialized Material Types/Spaghetti cow.jpg 119.8 KB
- 3D Models/Zygote Models/Zygote Man/24bcloth.JPG 118.0 KB
- Chapter Example Files/Chap 34 - Using Animation Layers Modifiers and Complex Controllers/Fighting stance.bip 115.7 KB
- Chapter Example Files/Chap 03 - Working with Files, Importing and Exporting/sphere.lp 105.7 KB
- Chapter Example Files/Chap 21 - Understanding Animation and Keyframes/Exploding planet - frame 40.tif 104.2 KB
- Chapter Example Files/Chap 23 - Rendering a Scene and Enabling Quicksilver/Exploding planet - frame 40.tif 104.2 KB
- 3D Models/Zygote Models/Zygote Man/24wcloth.JPG 102.4 KB
- 3D Models/Viewpoint Models/Space Port/d_stone_corroded01f.tif 96.3 KB
- 3D Models/Viewpoint Models/Space Port/d_stone_corroded-n-ash01f.tif 96.3 KB
- Chapter Example Files/Chap 07 - Transforming Objects, Pivoting, Aligning, and Snapping/d_stone_corroded-n-ash01f.tif 96.3 KB
- Chapter Example Files/Chap 07 - Transforming Objects, Pivoting, Aligning, and Snapping/d_stone_corroded01f.tif 96.3 KB
- Chapter Example Files/Chap 21 - Understanding Animation and Keyframes/Exploding planet - frame 45.tif 96.3 KB
- Chapter Example Files/Chap 23 - Rendering a Scene and Enabling Quicksilver/Exploding planet - frame 45.tif 96.3 KB
- Chapter Example Files/Chap 21 - Understanding Animation and Keyframes/Exploding planet - frame 35.tif 92.0 KB
- Chapter Example Files/Chap 23 - Rendering a Scene and Enabling Quicksilver/Exploding planet - frame 35.tif 92.0 KB
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- Chapter Example Files/Chap 23 - Rendering a Scene and Enabling Quicksilver/Exploding planet - frame 30.tif 90.7 KB
- Chapter Example Files/Chap 21 - Understanding Animation and Keyframes/Exploding planet - frame 25.tif 88.5 KB
- Chapter Example Files/Chap 23 - Rendering a Scene and Enabling Quicksilver/Exploding planet - frame 25.tif 88.5 KB
- Chapter Example Files/Chap 28 - Working with Solids and Body Objects/PowerTrans_SAT_Log.msg 82.5 KB
- 3D Models/Viewpoint Models/Doberman/d_shark_fins01h.tif 80.9 KB
- Chapter Example Files/Chap 02 - Controlling and Configuring the Viewports/d_shark_fins01h.tif 80.9 KB
- Chapter Example Files/Chap 03 - Working with Files, Importing and Exporting/d_shark_fins01h.tif 80.9 KB
- Chapter Example Files/Chap 10 - Accessing Subobjects and Using Modeling Helpers/d_shark_fins01h.tif 80.9 KB
- Chapter Example Files/Chap 33 - Creating Baked Textures and Normal Maps/d_shark_fins01h.tif 80.9 KB
- Chapter Example Files/Chap 03 - Working with Files, Importing and Exporting/sphere.stl 78.9 KB
- Chapter Example Files/Bonus Chapter 4 - Compositing with Render Elements/test.prproj 75.5 KB
- Chapter Example Files/Chap 33 - Creating Baked Textures and Normal Maps/dogNormalMap.tga 75.3 KB
- Chapter Example Files/Chap 33 - Creating Baked Textures and Normal Maps/dogCompleteMap.tga 75.3 KB
- Chapter Example Files/Chap 21 - Understanding Animation and Keyframes/Exploding planet - frame 55.tif 74.4 KB
- Chapter Example Files/Chap 23 - Rendering a Scene and Enabling Quicksilver/Exploding planet - frame 55.tif 74.4 KB
- Chapter Example Files/Chap 21 - Understanding Animation and Keyframes/Exploding planet - frame 50.tif 74.1 KB
- Chapter Example Files/Chap 23 - Rendering a Scene and Enabling Quicksilver/Exploding planet - frame 50.tif 74.1 KB
- Chapter Example Files/Chap 03 - Working with Files, Importing and Exporting/sphere.obj 69.7 KB
- Chapter Example Files/Chap 47 - Rendering with mental ray/birdbath.mib.bmp 66.3 KB
- 3D Models/Viewpoint Models/Gingerbread House/b_bread_gingerbread01g.tif 64.3 KB
- Chapter Example Files/Chap 02 - Controlling and Configuring the Viewports/b_bread_gingerbread01g.tif 64.3 KB
- Chapter Example Files/Chap 23 - Rendering a Scene and Enabling Quicksilver/b_bread_gingerbread01g.tif 64.3 KB
- Chapter Example Files/Chap 24 - Building Complex Scenes with Containers and XRefs/b_bread_gingerbread01g.tif 64.3 KB
- Chapter Example Files/Chap 43 - Simulating Physics-Based Motion with reactor/b_bread_gingerbread01g.tif 64.3 KB
- Chapter Example Files/Chap 21 - Understanding Animation and Keyframes/Exploding planet - frame 20.tif 63.8 KB
- Chapter Example Files/Chap 23 - Rendering a Scene and Enabling Quicksilver/Exploding planet - frame 20.tif 63.8 KB
- Chapter Example Files/Chap 17 - Adding Material Details with Maps/Netting.tif 61.0 KB
- Chapter Example Files/Bonus Chapter 4 - Compositing with Render Elements/Combustion map.cws 60.7 KB
- 3D Models/Viewpoint Models/Space Port/d_stone_launchpad01f.tif 60.6 KB
- 3D Models/Viewpoint Models/Space Port/d_stone_launchpad_lines01f.tif 60.6 KB
- Chapter Example Files/Chap 07 - Transforming Objects, Pivoting, Aligning, and Snapping/d_stone_launchpad01f.tif 60.6 KB
- Chapter Example Files/Chap 07 - Transforming Objects, Pivoting, Aligning, and Snapping/d_stone_launchpad_lines01f.tif 60.6 KB
- Chapter Example Files/Bonus Chapter 4 - Compositing with Render Elements/Monster truck composite.cws 59.6 KB
- 3D Models/Zygote Models/Zygote Man/24wmskiB.JPG 57.8 KB
- 3D Models/Viewpoint Models/Futuristic Man/d_eye_grey02f.tif 48.3 KB
- 3D Models/Viewpoint Models/Space Port/d_metal_coroded-copper-roof01f.tif 48.3 KB
- Chapter Example Files/Chap 07 - Transforming Objects, Pivoting, Aligning, and Snapping/d_metal_coroded-copper-roof01f.tif 48.3 KB
- Chapter Example Files/Chap 14 - Using the Graphite Modeling Tools and Painting with Objects/d_eye_grey02f.tif 48.3 KB
- Chapter Example Files/Chap 25 - Working with the Schematic View/d_eye_grey02f.tif 48.3 KB
- Chapter Example Files/Chap 38 - Working with Inverse Kinematics/d_eye_grey02f.tif 48.3 KB
- Chapter Example Files/Chap 40 - Skinning Characters/d_eye_grey02f.tif 48.3 KB
- Chapter Example Files/Chap 18 - Creating Compound Materials and Using Material Modifiers/Alien Landscape Grad.tif 47.5 KB
- Chapter Example Files/Chap 44 - Animating Hair and Cloth/Flowing hair0002.stat 46.6 KB
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- Chapter Example Files/Chap 34 - Using Animation Layers Modifiers and Complex Controllers/Bouncing.xaf 46.4 KB
- Chapter Example Files/Chap 21 - Understanding Animation and Keyframes/Exploding planet - frame 10.tif 45.9 KB
- Chapter Example Files/Chap 23 - Rendering a Scene and Enabling Quicksilver/Exploding planet - frame 10.tif 45.9 KB
- Chapter Example Files/Chap 21 - Understanding Animation and Keyframes/Exploding planet - frame 15.tif 45.3 KB
- Chapter Example Files/Chap 23 - Rendering a Scene and Enabling Quicksilver/Exploding planet - frame 15.tif 45.3 KB
- Chapter Example Files/Chap 28 - Working with Solids and Body Objects/Body cutter.SAT 44.3 KB
- Chapter Example Files/Chap 03 - Working with Files, Importing and Exporting/sphere.DWG 38.3 KB
- 3D Models/Zygote Models/Zygote Man/24lether.JPG 36.8 KB
- Chapter Example Files/Chap 02 - Controlling and Configuring the Viewports/Brass swan-left view.JPG 35.2 KB
- Chapter Example Files/Chap 13 - Modeling with Polygons and Patches/Brass swan-left view.JPG 35.2 KB
- Chapter Example Files/Chap 32 - Unwrapping UVs and Mapping Textures/Covered wagon.uvw 32.9 KB
- Chapter Example Files/Chap 03 - Working with Files, Importing and Exporting/sphere.FBX 32.8 KB
- Chapter Example Files/Chap 36 - Working with Function Curves in the Track View/checkers.wav 31.1 KB
- Chapter Example Files/Chap 02 - Controlling and Configuring the Viewports/Brass swan-top view.JPG 29.6 KB
- Chapter Example Files/Chap 13 - Modeling with Polygons and Patches/Brass swan-top view.JPG 29.6 KB
- Chapter Example Files/Chap 02 - Controlling and Configuring the Viewports/Brass swan-front view.JPG 27.4 KB
- Chapter Example Files/Chap 13 - Modeling with Polygons and Patches/Brass swan-front view.JPG 27.4 KB
- Chapter Example Files/Chap 18 - Creating Compound Materials and Using Material Modifiers/Tulip logo.tif 27.4 KB
- Chapter Example Files/Chap 29 - Adding and Styling Hair and Fur and Using Cloth/Tulip logo.tif 27.4 KB
- Chapter Example Files/Chap 03 - Working with Files, Importing and Exporting/sphere.wrl 27.1 KB
- Chapter Example Files/Bonus Chapter 4 - Compositing with Render Elements/Snowman in heat wave.aep 26.0 KB
- Chapter Example Files/Chap 01 - Exploring the Max Interface/Lefties.clr 22.0 KB
- Chapter Example Files/Chap 11 - Introducing Modifiers and Using the Modifier Stack/USFLAG.tif 19.8 KB
- Chapter Example Files/Chap 03 - Working with Files, Importing and Exporting/sphere.IGS 18.3 KB
- 3D Models/Zygote Models/Zygote Man/24wmlips.JPG 17.7 KB
- Chapter Example Files/Chap 17 - Adding Material Details with Maps/Surface scratches.tif 17.3 KB
- Chapter Example Files/Chap 03 - Working with Files, Importing and Exporting/sphere.3ds 17.3 KB
- Chapter Example Files/Chap 09 - Grouping Linking and Parenting Objects/WORLD1.tif 15.1 KB
- Chapter Example Files/Chap 18 - Creating Compound Materials and Using Material Modifiers/diceface6.tif 14.3 KB
- Chapter Example Files/Chap 29 - Adding and Styling Hair and Fur and Using Cloth/diceface6.tif 14.3 KB
- Chapter Example Files/Chap 28 - Working with Solids and Body Objects/Cube.SAT 14.2 KB
- Chapter Example Files/Chap 32 - Unwrapping UVs and Mapping Textures/Oregon or bust.tif 13.9 KB
- Chapter Example Files/Chap 01 - Exploring the Max Interface/Lefties.kbd 13.4 KB
- Chapter Example Files/Chap 03 - Working with Files, Importing and Exporting/sphere.W3D 13.1 KB
- Chapter Example Files/Chap 01 - Exploring the Max Interface/Lefties.cui 12.8 KB
- Chapter Example Files/Chap 18 - Creating Compound Materials and Using Material Modifiers/diceface5.tif 12.8 KB
- Chapter Example Files/Chap 29 - Adding and Styling Hair and Fur and Using Cloth/diceface5.tif 12.8 KB
- Chapter Example Files/Chap 47 - Rendering with mental ray/striped wallpaper.tif 11.5 KB
- Chapter Example Files/Chap 18 - Creating Compound Materials and Using Material Modifiers/diceface4.tif 10.8 KB
- Chapter Example Files/Chap 29 - Adding and Styling Hair and Fur and Using Cloth/diceface4.tif 10.8 KB
- Chapter Example Files/Chap 04 - Customizing the Max Interface and Setting Preferences/Compound Objects toolbar.CUI 10.5 KB
- Chapter Example Files/Chap 18 - Creating Compound Materials and Using Material Modifiers/diceface3.tif 9.8 KB
- Chapter Example Files/Chap 29 - Adding and Styling Hair and Fur and Using Cloth/diceface3.tif 9.8 KB
- Chapter Example Files/Chap 04 - Customizing the Max Interface and Setting Preferences/MyShortcuts.kbd 8.4 KB
- Chapter Example Files/Chap 01 - Exploring the Max Interface/Lefties.bpr 8.3 KB
- Chapter Example Files/Chap 18 - Creating Compound Materials and Using Material Modifiers/diceface2.tif 7.8 KB
- Chapter Example Files/Chap 29 - Adding and Styling Hair and Fur and Using Cloth/diceface2.tif 7.8 KB
- Chapter Example Files/Chap 18 - Creating Compound Materials and Using Material Modifiers/diceface1.tif 5.7 KB
- Chapter Example Files/Chap 29 - Adding and Styling Hair and Fur and Using Cloth/diceface1.tif 5.7 KB
- Chapter Example Files/Chap 49 - Automating with MaxScript/test.vms 5.1 KB
- Chapter Example Files/Chap 49 - Automating with MaxScript/Sample Elements.vms 4.7 KB
- 3D Models/Zygote Models/Zygote Man/24_eyeb.JPG 4.4 KB
- Chapter Example Files/Chap 01 - Exploring the Max Interface/Lefties.qop 3.9 KB
- Chapter Example Files/Chap 32 - Unwrapping UVs and Mapping Textures/T-28 Trojan logo.png 3.6 KB
- Chapter Example Files/Chap 32 - Unwrapping UVs and Mapping Textures/nasa.gif 3.6 KB
- Chapter Example Files/Chap 04 - Customizing the Max Interface and Setting Preferences/Kels_24a.bmp 3.4 KB
- Chapter Example Files/Chap 04 - Customizing the Max Interface and Setting Preferences/Kels_24i.bmp 3.4 KB
- Chapter Example Files/Chap 49 - Automating with MaxScript/BuildCube.ms 2.0 KB
- Chapter Example Files/Chap 04 - Customizing the Max Interface and Setting Preferences/Kels_16a.bmp 1.5 KB
- Chapter Example Files/Chap 04 - Customizing the Max Interface and Setting Preferences/Kels_16i.bmp 1.5 KB
- Chapter Example Files/Chap 49 - Automating with MaxScript/BuildCube.vms 1.2 KB
- Chapter Example Files/Chap 03 - Working with Files, Importing and Exporting/circle.AI 1.2 KB
- Chapter Example Files/Chap 49 - Automating with MaxScript/FishPath2.ms 987 bytes
- Chapter Example Files/Chap 49 - Automating with MaxScript/FishPath3.ms 984 bytes
- Chapter Example Files/Chap 34 - Using Animation Layers Modifiers and Complex Controllers/Walking and fighting stance.mix 904 bytes
- Chapter Example Files/Chap 03 - Working with Files, Importing and Exporting/sphere.xlo 785 bytes
- Chapter Example Files/Chap 49 - Automating with MaxScript/simple expressions.ms 599 bytes
- Chapter Example Files/Chap 49 - Automating with MaxScript/SphereArray.ms 564 bytes
- Chapter Example Files/Chap 21 - Understanding Animation and Keyframes/TV.IFL 437 bytes
- Chapter Example Files/Chap 34 - Using Animation Layers Modifiers and Complex Controllers/Bending tree.xml 399 bytes
- Chapter Example Files/Chap 21 - Understanding Animation and Keyframes/Exploding planet - frame 10.ifl 330 bytes
- Chapter Example Files/Chap 23 - Rendering a Scene and Enabling Quicksilver/Exploding planet - frame 10.ifl 330 bytes
- Chapter Example Files/Chap 03 - Working with Files, Importing and Exporting/sphere.mtl 242 bytes
- Chapter Example Files/Chap 04 - Customizing the Max Interface and Setting Preferences/Standard Primitives panel.cui 231 bytes
- Chapter Example Files/Chap 49 - Automating with MaxScript/FishPath.ms 218 bytes
- Chapter Example Files/Chap 05 - Creating and Editing Primitive Objects/PASTELS.CCB 156 bytes
- Chapter Example Files/Chap 24 - Building Complex Scenes with Containers and XRefs/Xylophone_Container01.maxc.lock 78 bytes
- Chapter Example Files/Chap 04 - Customizing the Max Interface and Setting Preferences/Standard Primitives panel.ribbon 10 bytes
- Chapter Example Files/Chap 01 - Exploring the Max Interface/Lefties.ui 5 bytes
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