Gnomon – Creating a Monolithic City in Unreal Engine 5 (2023) with Jianfeng Allan Li
File List
- 06. Creating Vegetation with SpeedTree.mp4 359.0 MB
- 08. Modeling Ground Entrance with Maya and Houdini.mp4 194.7 MB
- 16. Vegetation Set Dressing and Introduction of PCG Tool.mp4 193.0 MB
- 12. Procedural Lookdev for Terrain Assets Part 2.mp4 176.9 MB
- 02. Blocking Out with Maya and Assets Breakdown.mp4 141.2 MB
- 07. Hard Surface Modeling with Maya.mp4 134.1 MB
- 18. Matte Painting and Compositing in Nuke Part 1.mp4 131.1 MB
- 13. Texturing Architecture Assets with Substance Painter.mp4 128.5 MB
- 01. Introduction of Workflow, References and Concept Creation.mp4 126.4 MB
- 19. Matte Painting and Compositing in Nuke Part 2.mp4 119.2 MB
- 03. Making Terrain Base Model with Houdini.mp4 115.3 MB
- 17. Importing Animated Characters and Render Setup.mp4 106.9 MB
- 05. Finalizing Terrain Models with Houdini.mp4 102.3 MB
- 14. Procedural Texture Setup for Other Props.mp4 99.5 MB
- 15. Rebuilding Layout in Unreal Engine.mp4 97.6 MB
- 04. Adding Details to Terrain Assets with Gaea.mp4 96.9 MB
- 09. Vehicle Sculpting and Assets Publishing.mp4 96.1 MB
- 11. Procedural Lookdev for Terrain Assets Part 1.mp4 93.5 MB
- 10. UE Project Setup and Basic Material Setup for Vegetation.mp4 81.2 MB
- 00. Preview.mp4 21.6 MB
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