[hipflask] Houdini Geometry Essentials
File List
- 02 Attributes Principles, Normals & Vectors/01 Principles/01 What Are Attributes.mp4 85.5 MB
- 02 Attributes Principles, Normals & Vectors/01 Principles/08 Attribute Type Qualifier - Attribute Meaning.mp4 83.0 MB
- 01 Components & Primitive Types/07 Primitive Types - Polysoups and Quadratic Primitives/01 Polygon Soups Part 01 - Memory and Disk Space.mp4 82.0 MB
- 01 Components & Primitive Types/07 Primitive Types - Polysoups and Quadratic Primitives/03 Quadratic Primitives.mp4 79.5 MB
- 03 Attributes, Variables & Parameters/06 Resampling & Raying/02 Using the Ray Node to Deal with Elevation.mp4 70.3 MB
- 01 Components & Primitive Types/03 Connecting Points/02 Disconnecting and Reconnecting Points.mp4 67.0 MB
- 03 Attributes, Variables & Parameters/02 Bounding Box Variables/05 Relative Bounding Box Using Local Variables.mp4 66.2 MB
- 01 Components & Primitive Types/05 Nurbs and Bezier/10 Nurbs & Bezier Surfaces - Cross Section Curves.mp4 64.3 MB
- 01 Components & Primitive Types/04 Polygons/02 Every Polygon Face is also a Closed Curve.mp4 63.7 MB
- 03 Attributes, Variables & Parameters/05 Distributing with Precision/03 Justifying the Copy on the First Point.mp4 63.2 MB
- 06 Scattering & Distribution/01 Noise vs Random/03 The Organic Nature of Noise.mp4 62.3 MB
- 02 Attributes Principles, Normals & Vectors/01 Principles/05 Creating and Manipulating Attributes.mp4 62.3 MB
- 06 Scattering & Distribution/01 Noise vs Random/02 Relationships and Trends.mp4 61.0 MB
- 06 Scattering & Distribution/02 Distribution & Density/03 Point Relaxing.mp4 60.7 MB
- 04 Drive Parameters with Attributes/03 Scaling Parameters by Attribute/05 Extruding Primitives by Attribute Value.mp4 60.7 MB
- 06 Scattering & Distribution/07 Testing & Optimising/03 Optimising the System - Region of Interest.mp4 59.3 MB
- 03 Attributes, Variables & Parameters/02 Bounding Box Variables/04 Using Attributes and Local Variables in Parameter Expressions.mp4 59.1 MB
- 01 Components & Primitive Types/04 Polygons/05 Polymodeling tools on polygon curves.mp4 58.1 MB
- 06 Scattering & Distribution/03 Correcting, Adjusting & Compositing Attributes/01 Geometry Resolution and Attributes.mp4 57.6 MB
- 04 Drive Parameters with Attributes/03 Scaling Parameters by Attribute/02 Transforming Points by Attribute Value.mp4 57.2 MB
- 01 Components & Primitive Types/02 Geometry Components/02 Vertices.mp4 56.6 MB
- 01 Components & Primitive Types/06 Comparing Nurbs and Bezier Curves to Polygon Curves/03 Converting Polygon Faces to Nurbs Surfaces.mp4 55.7 MB
- 04 Drive Parameters with Attributes/01 Referencing Attributes in Parameters/01 Using @attribute Notation Within Parameters.mp4 55.6 MB
- 03 Attributes, Variables & Parameters/04 Understanding Orientation Along Curves/05 Computing and Controlling the Up Vector.mp4 55.4 MB
- 02 Attributes Principles, Normals & Vectors/06 Normals for Orientation/02 Using Normals to Orientate Geometry.mp4 55.3 MB
- 01 Components & Primitive Types/02 Geometry Components/01 Points, Edges, and Primitives.mp4 54.9 MB
- 03 Attributes, Variables & Parameters/06 Resampling & Raying/01 Resampling the Planar Curve.mp4 52.2 MB
- 06 Scattering & Distribution/03 Correcting, Adjusting & Compositing Attributes/06 Working with the Mask Controls.mp4 51.7 MB
- 05 Dive into VOPs/08 Displacement, Ramp Parameters & Noise/01 The Displace Along Normal VOP.mp4 51.6 MB
- 02 Attributes Principles, Normals & Vectors/01 Principles/06 Attribute Types.mp4 51.5 MB
- 05 Dive into VOPs/02 VOPs – Running Over Components & Geometry Globals/03 Attribute Inputs & Outputs and Data Type Colours.mp4 51.4 MB
- 03 Attributes, Variables & Parameters/04 Understanding Orientation Along Curves/02 Using Polyframe to Orientate the Copied Geometry.mp4 50.9 MB
- 03 Attributes, Variables & Parameters/01 Variables/01 Global Variables as Shorthand for Constant Values.mp4 50.8 MB
- 03 Attributes, Variables & Parameters/07 Spare Parameters & Randomisation/04 Randomising Scale and Position.mp4 50.3 MB
- 03 Attributes, Variables & Parameters/03 Referencing Parameters and Bounding Box Values/03 HScript Bounding Box Expression.mp4 50.2 MB
- 03 Attributes, Variables & Parameters/04 Understanding Orientation Along Curves/06 Leveraging the Primary and Secondary Axis.mp4 49.7 MB
- 02 Attributes Principles, Normals & Vectors/06 Normals for Orientation/01 The Copy To Points Node.mp4 49.3 MB
- 04 Drive Parameters with Attributes/01 Referencing Attributes in Parameters/03 Accessing Detail Attributes Using an Expression Function.mp4 49.2 MB
- 02 Attributes Principles, Normals & Vectors/01 Principles/04 Attribute Class.mp4 49.0 MB
- 01 Components & Primitive Types/04 Polygons/03 Unrolling Primitives.mp4 48.5 MB
- 01 Components & Primitive Types/03 Connecting Points/03 Vertices Control Connectivity.mp4 48.3 MB
- 01 Components & Primitive Types/05 Nurbs and Bezier/08 Bezier Curves Part 01 - Control Vertices.mp4 48.1 MB
- 03 Attributes, Variables & Parameters/07 Spare Parameters & Randomisation/01 Adding Spare Parameters to Nodes.mp4 48.1 MB
- 05 Dive into VOPs/05 Binding, Indexing & Identifying by Attribute/06 Selecting and Splitting Geometry by Attribute.mp4 47.4 MB
- 01 Components & Primitive Types/03 Connecting Points/04 Particles to Surfaces.mp4 47.3 MB
- 01 Components & Primitive Types/06 Comparing Nurbs and Bezier Curves to Polygon Curves/04 Bilinear Mesh.mp4 47.2 MB
- 03 Attributes, Variables & Parameters/08 Putting it into Practice/01 Environment Layout Tasks & Object Merge.mp4 47.2 MB
- 04 Drive Parameters with Attributes/03 Scaling Parameters by Attribute/04 Using a Ramp Parameter to Remap Attribute Values.mp4 47.1 MB
- 01 Components & Primitive Types/05 Nurbs and Bezier/02 Nurbs Curve - Order.mp4 47.0 MB
- 06 Scattering & Distribution/04 The Relationship Between Attribute VOPs and Attribute SOPs/03 Using Noise to Control Size.mp4 46.7 MB
- 01 Components & Primitive Types/04 Polygons/04 Rendering Curves.mp4 46.4 MB
- 01 Components & Primitive Types/06 Comparing Nurbs and Bezier Curves to Polygon Curves/02 Using Polygon Curves Like Nurbs Curves.mp4 46.2 MB
- 01 Components & Primitive Types/03 Connecting Points/01 Curves.mp4 46.2 MB
- 01 Components & Primitive Types/04 Polygons/06 Polygon options on Primitive Object Nodes.mp4 45.8 MB
- 03 Attributes, Variables & Parameters/02 Bounding Box Variables/03 Transform Local Variables and the Match Size Node.mp4 45.3 MB
- 03 Attributes, Variables & Parameters/04 Understanding Orientation Along Curves/07 Manipulating the Normal Attribute.mp4 45.3 MB
- 03 Attributes, Variables & Parameters/02 Bounding Box Variables/01 What exactly is the Bounding Box.mp4 45.2 MB
- 05 Dive into VOPs/04 Visualising & Manipulating Vectors in VOPs - Direction & Magnitude/01 Visualising Attributes in VOPs.mp4 45.1 MB
- 01 Components & Primitive Types/02 Geometry Components/03 Component Numbers.mp4 45.0 MB
- 03 Attributes, Variables & Parameters/08 Putting it into Practice/05 Using the Sweep Node to Add the Rails.mp4 44.4 MB
- 01 Components & Primitive Types/05 Nurbs and Bezier/01 Nurbs Curve Components.mp4 44.2 MB
- 03 Attributes, Variables & Parameters/01 Variables/03 Local Variables.mp4 44.1 MB
- 03 Attributes, Variables & Parameters/03 Referencing Parameters and Bounding Box Values/05 The Importance of Positioning Geometry Relative to the Origin.mp4 43.9 MB
- 05 Dive into VOPs/08 Displacement, Ramp Parameters & Noise/04 An Introduction to Noise.mp4 43.6 MB
- 06 Scattering & Distribution/02 Distribution & Density/02 Running Over Numbers & the Clumping Nature of the Random Function.mp4 43.5 MB
- 05 Dive into VOPs/08 Displacement, Ramp Parameters & Noise/09 Noise Remapping & Correcting the Output.mp4 43.3 MB
- 05 Dive into VOPs/06 Indexing, Point Sorting & the 0-1 Range/01 Using Point Index to Generate a Curve U Coordinate.mp4 43.1 MB
- 05 Dive into VOPs/04 Visualising & Manipulating Vectors in VOPs - Direction & Magnitude/03 Fitting Values to a New Range.mp4 43.0 MB
- 02 Attributes Principles, Normals & Vectors/02 The Normal Attribute/02 Calculating and Adding Vertex Normals.mp4 42.5 MB
- 03 Attributes, Variables & Parameters/01 Variables/04 Global & Local Variables in the Output Context.mp4 42.1 MB
- 04 Drive Parameters with Attributes/01 Referencing Attributes in Parameters/04 Using an Expression Function to Access Primitive Attributes.mp4 42.1 MB
- 01 Components & Primitive Types/04 Polygons/01 Closed Curves are also Polygon Surfaces.mp4 41.9 MB
- 03 Attributes, Variables & Parameters/07 Spare Parameters & Randomisation/02 Resampling by Polygon Edge.mp4 41.7 MB
- 05 Dive into VOPs/08 Displacement, Ramp Parameters & Noise/05 Promoting and Referencing VOP Parameters.mp4 41.5 MB
- 02 Attributes Principles, Normals & Vectors/06 Normals for Orientation/03 Adding Randomisation to Attributes.mp4 41.1 MB
- 03 Attributes, Variables & Parameters/06 Resampling & Raying/06 Maintaining the Last Vertex.mp4 40.9 MB
- 03 Attributes, Variables & Parameters/04 Understanding Orientation Along Curves/03 Orientation Along Curve and the Order of Operations.mp4 40.7 MB
- 01 Components & Primitive Types/07 Primitive Types - Polysoups and Quadratic Primitives/02 Polygon Soups Part 02 - Benefits and Limitations.mp4 40.6 MB
- 02 Attributes Principles, Normals & Vectors/05 Vectors/03 Unit Vectors Part 01.mp4 40.3 MB
- 03 Attributes, Variables & Parameters/04 Understanding Orientation Along Curves/04 Understanding the Up Vector.mp4 40.0 MB
- 06 Scattering & Distribution/02 Distribution & Density/05 Controlling Point Density with Attributes.mp4 40.0 MB
- 03 Attributes, Variables & Parameters/03 Referencing Parameters and Bounding Box Values/01 Project & System Overview.mp4 39.9 MB
- 03 Attributes, Variables & Parameters/07 Spare Parameters & Randomisation/03 Adding Normals and Handling Attribute Mismatches.mp4 39.6 MB
- 03 Attributes, Variables & Parameters/06 Resampling & Raying/03 Resampling Twice for Greater Precision.mp4 39.6 MB
- 05 Dive into VOPs/08 Displacement, Ramp Parameters & Noise/07 Noise Fractal Parameters.mp4 39.1 MB
- 03 Attributes, Variables & Parameters/06 Resampling & Raying/04 Raying Back onto the Input Curve.mp4 39.0 MB
- 01 Components & Primitive Types/05 Nurbs and Bezier/04 Breakpoints and Converting Polygon Curves to Nurbs.mp4 39.0 MB
- 03 Attributes, Variables & Parameters/05 Distributing with Precision/01 Controlling Distribution Using the Resample Length.mp4 38.9 MB
- 05 Dive into VOPs/06 Indexing, Point Sorting & the 0-1 Range/05 Point Sorting.mp4 38.8 MB
- 03 Attributes, Variables & Parameters/08 Putting it into Practice/06 Using Normal & Up Attributes with the Sweep Node.mp4 38.6 MB
- 05 Dive into VOPs/05 Binding, Indexing & Identifying by Attribute/02 Binding Attributes Part 02 - Exporting.mp4 38.5 MB
- 02 Attributes Principles, Normals & Vectors/07 Reversing and Correcting Normals/02 Reversing Vertex Order Using the Reverse Node.mp4 38.5 MB
- 01 Components & Primitive Types/05 Nurbs and Bezier/12 Nurbs & Bezier Surfaces - Patches.mp4 38.3 MB
- 02 Attributes Principles, Normals & Vectors/06 Normals for Orientation/04 Attribute Randomise - Visualising the Distribution.mp4 38.2 MB
- 01 Components & Primitive Types/05 Nurbs and Bezier/03 Nurbs Curve - Point Weight.mp4 38.1 MB
- 06 Scattering & Distribution/07 Testing & Optimising/01 Distributing on Different Terrains & Objects.mp4 38.1 MB
- 04 Drive Parameters with Attributes/03 Scaling Parameters by Attribute/09 Reviewing the Workflow of Generating, Modifying and Using Attributes.mp4 37.7 MB
- 06 Scattering & Distribution/07 Testing & Optimising/02 Optimising the System - Order of Operations.mp4 37.6 MB
- 06 Scattering & Distribution/01 Noise vs Random/04 Comparing the Distribution Ranges.mp4 37.5 MB
- 06 Scattering & Distribution/02 Distribution & Density/04 Working with Point Density.mp4 37.3 MB
- 05 Dive into VOPs/07 Controlling Banking & Working With Parameter VOPs/04 When and Why to use Parameter VOPs.mp4 36.9 MB
- 06 Scattering & Distribution/06 The Scatter & Align SOP/03 The Orient Attribute.mp4 36.9 MB
- 05 Dive into VOPs/03 Moving Points, Retiming Values, and Scaling Over Time/01 Displacing Points Using a Texture Map.mp4 36.9 MB
- 05 Dive into VOPs/07 Controlling Banking & Working With Parameter VOPs/03 Blending Vectors in VOPs.mp4 36.9 MB
- 03 Attributes, Variables & Parameters/08 Putting it into Practice/10 Using the Stacking System to Build Street Lamps.mp4 36.8 MB
- 06 Scattering & Distribution/05 Controlling Random Distribution/04 Controlling Random Distribution Using a Ramp Parameter.mp4 36.6 MB
- 02 Attributes Principles, Normals & Vectors/03 Visualising Attributes/02 Remapping Values and Per Component Ramps.mp4 36.4 MB
- 02 Attributes Principles, Normals & Vectors/02 The Normal Attribute/03 Normal Weighting Methods.mp4 36.1 MB
- 03 Attributes, Variables & Parameters/08 Putting it into Practice/03 Resample - Arc Length and Even Last Segment.mp4 35.9 MB
- 06 Scattering & Distribution/06 The Scatter & Align SOP/01 Scattering Points.mp4 35.6 MB
- 03 Attributes, Variables & Parameters/05 Distributing with Precision/02 Tangent Type and Arc Length vs Chord Length Measurement Method.mp4 35.5 MB
- 06 Scattering & Distribution/03 Correcting, Adjusting & Compositing Attributes/04 Curves & Ramps.mp4 35.5 MB
- 05 Dive into VOPs/02 VOPs – Running Over Components & Geometry Globals/04 Time Global Variables and Converting from Float to Vector.mp4 35.4 MB
- 03 Attributes, Variables & Parameters/08 Putting it into Practice/08 Poly Extrude - Extrude Along Edge Normal vs Front Transform.mp4 35.4 MB
- 03 Attributes, Variables & Parameters/03 Referencing Parameters and Bounding Box Values/02 Channel References.mp4 35.3 MB
- 03 Attributes, Variables & Parameters/08 Putting it into Practice/02 Creating Curves from Edge Selections & the Output Node.mp4 35.2 MB
- 03 Attributes, Variables & Parameters/04 Understanding Orientation Along Curves/01 Copying to First and Last Points.mp4 35.0 MB
- 02 Attributes Principles, Normals & Vectors/07 Reversing and Correcting Normals/05 Reversing Vertex Order vs Reversing Normals - Part 02.mp4 35.0 MB
- 04 Drive Parameters with Attributes/01 Referencing Attributes in Parameters/02 @attibute on Newer Nodes and in Group Parameter Fields.mp4 34.8 MB
- 02 Attributes Principles, Normals & Vectors/07 Reversing and Correcting Normals/04 Reversing Vertex Order vs Reversing Normals - Part 01.mp4 34.8 MB
- 05 Dive into VOPs/05 Binding, Indexing & Identifying by Attribute/05 Adding Polygons by Point Attribute.mp4 34.8 MB
- 04 Drive Parameters with Attributes/03 Scaling Parameters by Attribute/08 Modifying Attribute Values Using the Attribute Adjust Node.mp4 34.6 MB
- 04 Drive Parameters with Attributes/03 Scaling Parameters by Attribute/01 Generating Distance and Mask Attributes.mp4 33.9 MB
- 02 Attributes Principles, Normals & Vectors/03 Visualising Attributes/03 Using Colour to Visualise Normal Interpolation Across Primitives.mp4 33.7 MB
- 02 Attributes Principles, Normals & Vectors/05 Vectors/04 Unit Vectors Part 02.mp4 33.7 MB
- 04 Drive Parameters with Attributes/02 Practical Project Attribute Expressions/05 Testing and Animating The Setup.mp4 33.7 MB
- 03 Attributes, Variables & Parameters/06 Resampling & Raying/05 Ray Tolerance and Treating Polygons as Straight Edges.mp4 33.7 MB
- 06 Scattering & Distribution/06 The Scatter & Align SOP/04 Adding Attributes to Existing Point Clouds.mp4 33.6 MB
- 01 Components & Primitive Types/05 Nurbs and Bezier/06 Parameterisation Part 01.mp4 33.4 MB
- 05 Dive into VOPs/02 VOPs – Running Over Components & Geometry Globals/01 Running Over Geometry Components.mp4 33.3 MB
- 03 Attributes, Variables & Parameters/03 Referencing Parameters and Bounding Box Values/06 Aligning with the Origin Using Match Size and Transform Nodes.mp4 33.3 MB
- 02 Attributes Principles, Normals & Vectors/07 Reversing and Correcting Normals/06 Correcting Primitive Normals.mp4 33.1 MB
- 02 Attributes Principles, Normals & Vectors/04 Auto Generation and Attribute Defaults/01 Adding The Normal Attribute vs Auto Generate.mp4 32.9 MB
- 05 Dive into VOPs/08 Displacement, Ramp Parameters & Noise/08 Noise Fractal Types.mp4 32.6 MB
- 05 Dive into VOPs/01 The Case For VEX/02 Using the Performance Monitor.mp4 32.3 MB
- 06 Scattering & Distribution/01 Noise vs Random/01 Graphing the Outputs.mp4 32.1 MB
- 04 Drive Parameters with Attributes/03 Scaling Parameters by Attribute/03 Animating the Attribute Values.mp4 32.1 MB
- 02 Attributes Principles, Normals & Vectors/03 Visualising Attributes/01 Creating Attribute Visualisers.mp4 31.8 MB
- 06 Scattering & Distribution/03 Correcting, Adjusting & Compositing Attributes/05 Compositing Attributes.mp4 31.7 MB
- 05 Dive into VOPs/03 Moving Points, Retiming Values, and Scaling Over Time/05 Clamping Values and Deleting Attributes.mp4 31.5 MB
- 05 Dive into VOPs/04 Visualising & Manipulating Vectors in VOPs - Direction & Magnitude/04 Normalising Vectors & Computing Vector Length.mp4 31.5 MB
- 05 Dive into VOPs/06 Indexing, Point Sorting & the 0-1 Range/06 Working With the Vertex Index.mp4 31.5 MB
- 02 Attributes Principles, Normals & Vectors/07 Reversing and Correcting Normals/03 Shifting the Vertex Order.mp4 31.4 MB
- 02 Attributes Principles, Normals & Vectors/07 Reversing and Correcting Normals/01 Polygon Winding Order.mp4 31.4 MB
- 05 Dive into VOPs/07 Controlling Banking & Working With Parameter VOPs/02 Measuring Curvature.mp4 31.3 MB
- 02 Attributes Principles, Normals & Vectors/01 Principles/03 The Position Attribute and the Geometry Spreadsheet.mp4 31.3 MB
- 06 Scattering & Distribution/07 Testing & Optimising/04 Summary.mp4 31.0 MB
- 06 Scattering & Distribution/05 Controlling Random Distribution/05 Comparing the Custom Built SOP to the Attribute Randomise SOP.mp4 31.0 MB
- 04 Drive Parameters with Attributes/02 Practical Project Attribute Expressions/01 Creating the Geometry.mp4 30.9 MB
- 04 Drive Parameters with Attributes/01 Referencing Attributes in Parameters/06 When its Better to Use Absolute Paths.mp4 30.9 MB
- 05 Dive into VOPs/06 Indexing, Point Sorting & the 0-1 Range/03 Scaling Using the Match Size Node.mp4 30.9 MB
- 06 Scattering & Distribution/05 Controlling Random Distribution/01 Randomising the Scale Attribute in VOPs.mp4 30.8 MB
- 03 Attributes, Variables & Parameters/08 Putting it into Practice/04 Creating a Post & Rail Fence.mp4 30.8 MB
- 02 Attributes Principles, Normals & Vectors/05 Vectors/02 Vector Visualisation - Markers.mp4 30.4 MB
- 02 Attributes Principles, Normals & Vectors/02 The Normal Attribute/01 What Are Normals.mp4 30.2 MB
- 04 Drive Parameters with Attributes/02 Practical Project Attribute Expressions/02 Calculating the Circumference Using the Measure Node.mp4 29.9 MB
- 02 Attributes Principles, Normals & Vectors/01 Principles/07 Attribute Create Node.mp4 29.4 MB
- 05 Dive into VOPs/06 Indexing, Point Sorting & the 0-1 Range/04 Scaling to a Given Size Using the Transform Node.mp4 29.1 MB
- 03 Attributes, Variables & Parameters/02 Bounding Box Variables/02 Min and Max Local Variables on the Transform Node.mp4 29.0 MB
- 05 Dive into VOPs/08 Displacement, Ramp Parameters & Noise/03 The Ramp Parameter VOP.mp4 28.6 MB
- 03 Attributes, Variables & Parameters/03 Referencing Parameters and Bounding Box Values/04 The Advantage of Referencing Nulls.mp4 28.4 MB
- 02 Attributes Principles, Normals & Vectors/01 Principles/02 An Analogy For Attributes.mp4 28.1 MB
- 06 Scattering & Distribution/04 The Relationship Between Attribute VOPs and Attribute SOPs/01 Replacing an Attribute VOP with the Attribute Adjust SOP.mp4 27.9 MB
- 01 Components & Primitive Types/05 Nurbs and Bezier/11 Nurbs & Bezier Surfaces - Surfaces.mp4 27.8 MB
- 06 Scattering & Distribution/03 Correcting, Adjusting & Compositing Attributes/03 Colour Correct & Levels.mp4 27.8 MB
- 05 Dive into VOPs/02 VOPs – Running Over Components & Geometry Globals/02 The Position Variable.mp4 27.6 MB
- 05 Dive into VOPs/01 The Case For VEX/03 Explaining the Results.mp4 27.6 MB
- 03 Attributes, Variables & Parameters/05 Distributing with Precision/04 Justifying the Copy on the Last Point.mp4 27.4 MB
- 01 Components & Primitive Types/05 Nurbs and Bezier/09 Bezier Curves Part 02 - Breakpoints.mp4 27.0 MB
- 06 Scattering & Distribution/05 Controlling Random Distribution/03 Graphing the Bias & Gain Controls.mp4 27.0 MB
- 05 Dive into VOPs/08 Displacement, Ramp Parameters & Noise/06 Noise Frequency and Offset.mp4 27.0 MB
- 04 Drive Parameters with Attributes/03 Scaling Parameters by Attribute/06 Using the Resample Node to Generate a CurveU Attribute.mp4 26.7 MB
- 03 Attributes, Variables & Parameters/08 Putting it into Practice/11 Distributing the Street Lamps.mp4 26.6 MB
- 04 Drive Parameters with Attributes/03 Scaling Parameters by Attribute/07 Bevelling Edges by Attribute Value.mp4 26.6 MB
- 05 Dive into VOPs/07 Controlling Banking & Working With Parameter VOPs/07 The Importance of Naming Parameters.mp4 26.4 MB
- 03 Attributes, Variables & Parameters/08 Putting it into Practice/07 Offsetting the Curve using the Poly Extrude Node.mp4 26.0 MB
- 02 Attributes Principles, Normals & Vectors/05 Vectors/01 Drawing Vectors.mp4 25.6 MB
- 03 Attributes, Variables & Parameters/01 Variables/02 Global Variables - A Constant Name for Changing Values.mp4 25.6 MB
- 01 Components & Primitive Types/05 Nurbs and Bezier/07 Parameterisation Part 02.mp4 24.6 MB
- 05 Dive into VOPs/03 Moving Points, Retiming Values, and Scaling Over Time/04 Scaling Values Over Time.mp4 24.5 MB
- 01 Components & Primitive Types/06 Comparing Nurbs and Bezier Curves to Polygon Curves/01 Comparing Nurbs and Bezier Curves to Polygon Curves_track1.mp4 24.0 MB
- 02 Attributes Principles, Normals & Vectors/04 Auto Generation and Attribute Defaults/02 Attribute Mismatch.mp4 23.6 MB
- 05 Dive into VOPs/06 Indexing, Point Sorting & the 0-1 Range/02 A Benefit of Working With Normalised 0-1 Values.mp4 23.2 MB
- 05 Dive into VOPs/01 The Case For VEX/01 VEX Performance Comparison Setup.mp4 23.2 MB
- 04 Drive Parameters with Attributes/02 Practical Project Attribute Expressions/03 Creating the Rotation to Linear Motion Expression.mp4 23.1 MB
- 01 Components & Primitive Types/05 Nurbs and Bezier/05 Parametric space.mp4 22.9 MB
- 04 Drive Parameters with Attributes/01 Referencing Attributes in Parameters/05 The Benefit of Using Relative Paths.mp4 22.9 MB
- 06 Scattering & Distribution/03 Correcting, Adjusting & Compositing Attributes/02 Comparing Attribute Values to Pixel Values.mp4 22.7 MB
- 06 Scattering & Distribution/04 The Relationship Between Attribute VOPs and Attribute SOPs/02 Houdini as a Framework for Creating 3D Tools.mp4 22.3 MB
- 05 Dive into VOPs/07 Controlling Banking & Working With Parameter VOPs/01 Using the Path Deform Node to Move Geometry Along a Curve.mp4 22.2 MB
- 05 Dive into VOPs/05 Binding, Indexing & Identifying by Attribute/03 Indexing Variables Part 1 ptnum, primnum, vtxnum.mp4 22.0 MB
- 05 Dive into VOPs/07 Controlling Banking & Working With Parameter VOPs/06 Naming, Labelling and Setting Parameter Defaults.mp4 21.6 MB
- 06 Scattering & Distribution/05 Controlling Random Distribution/02 Controlling Random Distribution Using Bias & Gain.mp4 21.6 MB
- 05 Dive into VOPs/04 Visualising & Manipulating Vectors in VOPs - Direction & Magnitude/02 Using Velocity to Orientate Copies.mp4 21.2 MB
- 03 Attributes, Variables & Parameters/03 Referencing Parameters and Bounding Box Values/07 Organising The Network.mp4 21.2 MB
- 04 Drive Parameters with Attributes/02 Practical Project Attribute Expressions/04 Deforming the Sheet Around the Roller.mp4 21.1 MB
- 05 Dive into VOPs/03 Moving Points, Retiming Values, and Scaling Over Time/03 Retiming Attribute Values Using the Retime Node.mp4 20.5 MB
- 06 Scattering & Distribution/02 Distribution & Density/01 Exercise Intro & Scattering Points.mp4 20.4 MB
- 05 Dive into VOPs/07 Controlling Banking & Working With Parameter VOPs/05 Animating VOP Parameters.mp4 20.0 MB
- 05 Dive into VOPs/05 Binding, Indexing & Identifying by Attribute/01 Binding Attributes Part 01.mp4 19.6 MB
- 02 Attributes Principles, Normals & Vectors/04 Auto Generation and Attribute Defaults/03 Default Attribute Values.mp4 19.1 MB
- 03 Attributes, Variables & Parameters/01 Variables/05 Local Variables Take Precedence Over Global Variables.mp4 19.1 MB
- 05 Dive into VOPs/05 Binding, Indexing & Identifying by Attribute/04 Indexing Variables Part 2 numpt, numprim, numvxt.mp4 19.0 MB
- 01 Components & Primitive Types/01 Creating Primitive Geometry/01 Creating at object level vs create in context.mp4 19.0 MB
- 03 Attributes, Variables & Parameters/07 Spare Parameters & Randomisation/05 Randomising Orientation.mp4 18.2 MB
- 06 Scattering & Distribution/06 The Scatter & Align SOP/02 Randomising Rotation.mp4 18.2 MB
- 01 Components & Primitive Types/01 Creating Primitive Geometry/02 Viewport Handles.mp4 18.2 MB
- 03 Attributes, Variables & Parameters/08 Putting it into Practice/09 Using the Carve Node to Shorten the Curve.mp4 16.8 MB
- 05 Dive into VOPs/08 Displacement, Ramp Parameters & Noise/02 The Relative to Bounding Box VOP.mp4 16.4 MB
- 05 Dive into VOPs/03 Moving Points, Retiming Values, and Scaling Over Time/02 Isolating Colour Components and Computing Luminance.mp4 13.4 MB
Download Torrent
Related Resources
Copyright Infringement
If the content above is not authorized, please contact us via anywarmservice[AT]gmail.com. Remember to include the full url in your complaint.