Udemy - Pro Unreal Engine Game Coding by Rob Baker (2022) [ENG-RUS]
File List
- 07 Graphics/091 Grip-4-25.zip 741.5 MB
- 07 Graphics/091 Grip-4-26.zip 741.5 MB
- 05 Vehicle dynamics, part I/014 Fundamental physics forces and control.mp4 558.0 MB
- 05 Vehicle dynamics, part I/005 Unreal Engine modifications.mp4 532.1 MB
- 13 Camera work/004 Action camera essentials.mp4 513.5 MB
- 10 Artificial intelligence/007 The nature of attraction.mp4 493.9 MB
- 05 Vehicle dynamics, part I/012 Raising the vehicle.mp4 487.3 MB
- 11 Vehicle dynamics, part III/004 Airblades.mp4 481.2 MB
- 05 Vehicle dynamics, part I/016 Adding grip to GRIP, and vehicle animation.mp4 464.5 MB
- 10 Artificial intelligence/100 Grip-4-25.zip 458.9 MB
- 10 Artificial intelligence/100 Grip-4-26.zip 458.9 MB
- 12 Pickups/002 The turbo.mp4 423.5 MB
- 11 Vehicle dynamics, part III/001 Race position determination.mp4 416.0 MB
- 02 Metal in motion, part I/013 Constructing a level.mp4 415.8 MB
- 05 Vehicle dynamics, part I/010 I am vehicle.mp4 414.9 MB
- 10 Artificial intelligence/005 Exercising control.mp4 388.8 MB
- 07 Graphics/090 Grip-4-25.zip 384.2 MB
- 07 Graphics/090 Grip-4-26.zip 384.2 MB
- 12 Pickups/006 Missile in motion.mp4 380.4 MB
- 02 Metal in motion, part I/012 The goal of the game.mp4 375.4 MB
- 12 Pickups/004 The missile.mp4 375.4 MB
- 01 Getting Started/015 Adding your custom engine to version control.mp4 373.7 MB
- 10 Artificial intelligence/003 Where to go.mp4 367.4 MB
- 12 Pickups/003 The gun.mp4 340.7 MB
- 07 Graphics/002 Driving surfaces and wheel effects.mp4 339.5 MB
- 03 Game mathematics fundamentals/056 CourseVisualisation.zip 335.5 MB
- 10 Artificial intelligence/006 More than just foot to the floor.mp4 308.5 MB
- 05 Vehicle dynamics, part I/008 Skeletal meshes and physics assets.mp4 300.3 MB
- 13 Camera work/001 Constructing the camera.mp4 288.7 MB
- 12 Pickups/008 Bot combat training.mp4 286.3 MB
- 13 Camera work/002 Racing the camera.mp4 285.0 MB
- 03 Game mathematics fundamentals/018 Coordinate spaces.mp4 279.7 MB
- 10 Artificial intelligence/001 Spline dependency.mp4 274.4 MB
- 01 Getting Started/017 Exploring the editor.mp4 271.0 MB
- 02 Metal in motion, part I/006 Mobilizing our ball bearing.mp4 265.2 MB
- 09 Audio/002 Audio components and vehicle audio.mp4 262.9 MB
- 13 Camera work/003 Mounting the camera.mp4 256.3 MB
- 02 Metal in motion, part I/005 Properties.mp4 256.2 MB
- 12 Pickups/001 Pickups.mp4 245.4 MB
- 05 Vehicle dynamics, part I/003 Physics primer.mp4 244.0 MB
- 10 Artificial intelligence/002 Nearest spline position determination.mp4 234.5 MB
- 01 Getting Started/021 Coding standard.mp4 227.1 MB
- 05 Vehicle dynamics, part I/009 Exploration of the GRIP code.mp4 222.9 MB
- 08 Vehicle dynamics, part II/002 Vehicle dynamics amelioration.mp4 219.2 MB
- 06 Time and timing/001 Engine timing.mp4 218.3 MB
- 11 Vehicle dynamics, part III/002 Vehicle teleportation.mp4 205.0 MB
- 02 Metal in motion, part I/009 Adding a debugging HUD.mp4 196.6 MB
- 03 Game mathematics fundamentals/012 Vectors.mp4 196.5 MB
- 08 Vehicle dynamics, part II/001 Automatic bidirectional traction control.mp4 196.5 MB
- 01 Getting Started/002 What is Unreal Engine_.mp4 194.4 MB
- 07 Graphics/003 Vehicle impact effects.mp4 191.5 MB
- 07 Graphics/001 Textures, materials, particle systems and data assets.mp4 187.7 MB
- 12 Pickups/005 More missile.mp4 179.4 MB
- 03 Game mathematics fundamentals/011 Random number generation.mp4 178.9 MB
- 06 Time and timing/002 Physics timing.mp4 174.1 MB
- 03 Game mathematics fundamentals/016 Rotators.mp4 162.3 MB
- 03 Game mathematics fundamentals/005 Trigonometry.mp4 155.7 MB
- 02 Metal in motion, part I/011 The actor life-cycle.mp4 155.0 MB
- 14 Bringing it all together/129 Your world, in your hands.mp4 152.7 MB
- 05 Vehicle dynamics, part I/019 Physics materials and surface types.mp4 146.2 MB
- 05 Vehicle dynamics, part I/018 Vehicle drifting.mp4 136.4 MB
- 06 Time and timing/005 Floating point precision.mp4 134.3 MB
- 11 Vehicle dynamics, part III/003 Low speed hackery.mp4 133.2 MB
- 02 Metal in motion, part I/001 Starting your first project.mp4 124.3 MB
- 04 Metal in motion, part II/005 Finishing up.mp4 124.0 MB
- 05 Vehicle dynamics, part I/004 Creating your second project.mp4 122.3 MB
- 05 Vehicle dynamics, part I/013 Output logging.mp4 121.5 MB
- 04 Metal in motion, part II/004 The console.mp4 117.7 MB
- 09 Audio/001 Sound waves, cues, classes and attenuation.mp4 117.7 MB
- 02 Metal in motion, part I/004 Creating a new class.mp4 117.5 MB
- 08 Vehicle dynamics, part II/003 CCD.mp4 116.1 MB
- 01 Getting Started/008 Downloading Visual Studio.mp4 115.9 MB
- 03 Game mathematics fundamentals/013 Dot products.mp4 113.2 MB
- 06 Time and timing/004 Timers and time sharing.mp4 112.2 MB
- 03 Game mathematics fundamentals/004 Ratios.mp4 109.9 MB
- 01 Getting Started/006 Downloading from source code.mp4 108.8 MB
- 05 Vehicle dynamics, part I/006 Downloading the GRIP goods.mp4 104.3 MB
- 11 Vehicle dynamics, part III/109 Grip-4-25.zip 104.2 MB
- 11 Vehicle dynamics, part III/109 Grip-4-26.zip 104.2 MB
- 05 Vehicle dynamics, part I/017 Improving the physics body setup.mp4 104.1 MB
- 01 Getting Started/016 Basic terminology.mp4 101.8 MB
- 03 Game mathematics fundamentals/017 Transforms.mp4 100.8 MB
- 03 Game mathematics fundamentals/019 Matrices.mp4 99.4 MB
- 04 Metal in motion, part II/002 Functions.mp4 96.4 MB
- 04 Metal in motion, part II/008 Version control check-in process.mp4 96.1 MB
- 04 Metal in motion, part II/001 Upping our game.mp4 93.5 MB
- 01 Getting Started/012 Compiling from source code.mp4 93.4 MB
- 03 Game mathematics fundamentals/007 Pow.mp4 93.0 MB
- 05 Vehicle dynamics, part I/011 Diagnostic checks.mp4 92.3 MB
- 04 Metal in motion, part II/009 Visual Studio version control integration.mp4 91.1 MB
- 06 Time and timing/003 Time dilation.mp4 86.5 MB
- 01 Getting Started/014 Preparing for version control.mp4 85.7 MB
- 05 Vehicle dynamics, part I/071 Grip-4-25.zip 84.3 MB
- 05 Vehicle dynamics, part I/071 Grip-4-26.zip 84.3 MB
- 03 Game mathematics fundamentals/020 Wrapping up.mp4 83.8 MB
- 03 Game mathematics fundamentals/008 Interpolation.mp4 83.6 MB
- 05 Vehicle dynamics, part I/001 The road ahead.mp4 83.1 MB
- 03 Game mathematics fundamentals/010 Time-based smoothing.mp4 82.7 MB
- 01 Getting Started/018 C++.mp4 82.3 MB
- 02 Metal in motion, part I/010 Arrays, an introduction.mp4 78.8 MB
- 02 Metal in motion, part I/014 The C++ _ blueprint divide.mp4 78.8 MB
- 01 Getting Started/003 The Epic Games Launcher.mp4 78.3 MB
- 04 Metal in motion, part II/003 Magnetism.mp4 78.0 MB
- 01 Getting Started/004 Stock or customized engine_.mp4 77.5 MB
- 03 Game mathematics fundamentals/014 Cross products.mp4 76.8 MB
- 03 Game mathematics fundamentals/009 Easing in and out.mp4 62.4 MB
- 10 Artificial intelligence/008 Collision avoidance.mp4 62.3 MB
- 02 Metal in motion, part I/003 Core class hierarchy.mp4 61.0 MB
- 05 Vehicle dynamics, part I/015 Class specifiers.mp4 61.0 MB
- 03 Game mathematics fundamentals/002 Evaluation order.mp4 59.7 MB
- 01 Getting Started/013 Version control.mp4 59.4 MB
- 01 Getting Started/019 Blueprints.mp4 57.7 MB
- 02 Metal in motion, part I/002 Creating your first project.mp4 56.7 MB
- 03 Game mathematics fundamentals/001 Math primer.mp4 52.7 MB
- 02 Metal in motion, part I/015 Wrapping up.mp4 52.1 MB
- 01 Getting Started/020 C++ or blueprints.mp4 51.4 MB
- 03 Game mathematics fundamentals/015 Quaternions.mp4 49.7 MB
- 04 Metal in motion, part II/006 Where now_.mp4 47.5 MB
- 01 Getting Started/005 Downloading the stock engine.mp4 47.1 MB
- 14 Bringing it all together/125 Reflecting on reflection.mp4 44.2 MB
- 05 Vehicle dynamics, part I/005 Unreal Engine modifications.mp3 43.2 MB
- 01 Getting Started/010 Preparing Visual Studio.mp4 39.0 MB
- 10 Artificial intelligence/007 The nature of attraction.mp3 38.7 MB
- 03 Game mathematics fundamentals/003 Degrees and radians.mp4 38.4 MB
- 03 Game mathematics fundamentals/006 Abs and Sign.mp4 38.3 MB
- 05 Vehicle dynamics, part I/075 Grip-4-25.zip 38.2 MB
- 05 Vehicle dynamics, part I/075 Grip-4-26.zip 38.2 MB
- 01 Getting Started/015 Adding your custom engine to version control.mp3 36.3 MB
- 12 Pickups/002 The turbo.mp3 36.3 MB
- 12 Pickups/006 Missile in motion.mp3 36.1 MB
- 05 Vehicle dynamics, part I/012 Raising the vehicle.mp3 35.8 MB
- 10 Artificial intelligence/005 Exercising control.mp3 35.6 MB
- 05 Vehicle dynamics, part I/014 Fundamental physics forces and control.mp3 34.2 MB
- 13 Camera work/004 Action camera essentials.mp3 34.1 MB
- 12 Pickups/004 The missile.mp3 33.8 MB
- 11 Vehicle dynamics, part III/004 Airblades.mp3 32.8 MB
- 12 Pickups/007 The shield.mp4 32.2 MB
- 05 Vehicle dynamics, part I/016 Adding grip to GRIP, and vehicle animation.mp3 31.9 MB
- 14 Bringing it all together/128 C++, plus.mp4 31.9 MB
- 11 Vehicle dynamics, part III/001 Race position determination.mp3 31.5 MB
- 14 Bringing it all together/124 Ramping up sound cues.mp4 29.6 MB
- 02 Metal in motion, part I/008 Editor naming conventions.mp4 28.0 MB
- 12 Pickups/003 The gun.mp3 27.4 MB
- 13 Camera work/001 Constructing the camera.mp3 26.3 MB
- 10 Artificial intelligence/006 More than just foot to the floor.mp3 25.6 MB
- 05 Vehicle dynamics, part I/010 I am vehicle.mp3 25.4 MB
- 10 Artificial intelligence/003 Where to go.mp3 24.7 MB
- 07 Graphics/002 Driving surfaces and wheel effects.mp3 24.2 MB
- 02 Metal in motion, part I/012 The goal of the game.mp3 24.1 MB
- 12 Pickups/008 Bot combat training.mp3 23.0 MB
- 14 Bringing it all together/128 C++, plus.mp3 22.8 MB
- 12 Pickups/113 Grip-4-25.zip 21.8 MB
- 12 Pickups/113 Grip-4-26.zip 21.8 MB
- 02 Metal in motion, part I/013 Constructing a level.mp3 21.4 MB
- 09 Audio/002 Audio components and vehicle audio.mp3 20.8 MB
- 13 Camera work/002 Racing the camera.mp3 20.8 MB
- 14 Bringing it all together/125 Reflecting on reflection.mp3 19.7 MB
- 14 Bringing it all together/126 Structural integrity.mp4 19.6 MB
- 05 Vehicle dynamics, part I/009 Exploration of the GRIP code.mp3 19.1 MB
- 10 Artificial intelligence/001 Spline dependency.mp3 17.7 MB
- 02 Metal in motion, part I/006 Mobilizing our ball bearing.mp3 17.0 MB
- 13 Camera work/003 Mounting the camera.mp3 16.9 MB
- 05 Vehicle dynamics, part I/008 Skeletal meshes and physics assets.mp3 16.6 MB
- 12 Pickups/001 Pickups.mp3 16.3 MB
- 01 Getting Started/017 Exploring the editor.mp3 16.2 MB
- 12 Pickups/005 More missile.mp3 16.1 MB
- 08 Vehicle dynamics, part II/002 Vehicle dynamics amelioration.mp3 15.9 MB
- 02 Metal in motion, part I/009 Adding a debugging HUD.mp3 15.7 MB
- 14 Bringing it all together/123 Material failure.mp4 15.7 MB
- 01 Getting Started/021 Coding standard.mp3 15.2 MB
- 04 Metal in motion, part II/007 Build configurations.mp4 15.1 MB
- 02 Metal in motion, part I/005 Properties.mp3 15.1 MB
- 03 Game mathematics fundamentals/018 Coordinate spaces.mp3 14.8 MB
- 10 Artificial intelligence/002 Nearest spline position determination.mp3 14.7 MB
- 06 Time and timing/001 Engine timing.mp3 14.5 MB
- 05 Vehicle dynamics, part I/004 Creating your second project.mp3 14.3 MB
- 07 Graphics/003 Vehicle impact effects.mp3 14.1 MB
- 14 Bringing it all together/127 Lambda functions.mp4 13.9 MB
- 11 Vehicle dynamics, part III/002 Vehicle teleportation.mp3 13.5 MB
- 08 Vehicle dynamics, part II/001 Automatic bidirectional traction control.mp3 12.1 MB
- 07 Graphics/001 Textures, materials, particle systems and data assets.mp3 11.6 MB
- 05 Vehicle dynamics, part I/003 Physics primer.mp3 11.6 MB
- 09 Audio/096 Grip-4-25.zip 11.5 MB
- 09 Audio/096 Grip-4-26.zip 11.5 MB
- 05 Vehicle dynamics, part I/019 Physics materials and surface types.mp3 11.1 MB
- 01 Getting Started/006 Downloading from source code.mp3 10.3 MB
- 01 Getting Started/002 What is Unreal Engine_.mp3 9.9 MB
- 03 Game mathematics fundamentals/012 Vectors.mp3 9.9 MB
- 02 Metal in motion, part I/004 Creating a new class.mp3 9.6 MB
- 03 Game mathematics fundamentals/011 Random number generation.mp3 9.5 MB
- 02 Metal in motion, part I/001 Starting your first project.mp3 9.5 MB
- 04 Metal in motion, part II/005 Finishing up.mp3 9.4 MB
- 14 Bringing it all together/124 Ramping up sound cues.mp3 9.3 MB
- 02 Metal in motion, part I/011 The actor life-cycle.mp3 9.3 MB
- 09 Audio/001 Sound waves, cues, classes and attenuation.mp3 9.2 MB
- 05 Vehicle dynamics, part I/018 Vehicle drifting.mp3 9.0 MB
- 11 Vehicle dynamics, part III/003 Low speed hackery.mp3 8.8 MB
- 06 Time and timing/002 Physics timing.mp3 8.7 MB
- 03 Game mathematics fundamentals/016 Rotators.mp3 8.5 MB
- 01 Getting Started/014 Preparing for version control.mp3 8.0 MB
- 14 Bringing it all together/126 Structural integrity.mp3 7.6 MB
- 14 Bringing it all together/127 Lambda functions.mp3 7.5 MB
- 04 Metal in motion, part II/009 Visual Studio version control integration.mp3 7.5 MB
- 03 Game mathematics fundamentals/005 Trigonometry.mp3 7.4 MB
- 01 Getting Started/012 Compiling from source code.mp3 7.4 MB
- 12 Pickups/116 Grip-4-25.zip 7.3 MB
- 12 Pickups/116 Grip-4-26.zip 7.3 MB
- 04 Metal in motion, part II/004 The console.mp3 7.3 MB
- 04 Metal in motion, part II/002 Functions.mp3 7.2 MB
- 01 Getting Started/016 Basic terminology.mp3 7.1 MB
- 05 Vehicle dynamics, part I/013 Output logging.mp3 7.0 MB
- 06 Time and timing/005 Floating point precision.mp3 6.9 MB
- 05 Vehicle dynamics, part I/017 Improving the physics body setup.mp3 6.9 MB
- 04 Metal in motion, part II/001 Upping our game.mp3 6.9 MB
- 12 Pickups/111 Grip-4-25.zip 6.8 MB
- 12 Pickups/111 Grip-4-26.zip 6.8 MB
- 05 Vehicle dynamics, part I/006 Downloading the GRIP goods.mp3 6.6 MB
- 01 Getting Started/008 Downloading Visual Studio.mp3 6.5 MB
- 04 Metal in motion, part II/008 Version control check-in process.mp3 6.5 MB
- 14 Bringing it all together/129 Your world, in your hands.mp3 6.4 MB
- 06 Time and timing/004 Timers and time sharing.mp3 6.2 MB
- 04 Metal in motion, part II/003 Magnetism.mp3 6.2 MB
- 03 Game mathematics fundamentals/004 Ratios.mp3 5.9 MB
- 03 Game mathematics fundamentals/013 Dot products.mp3 5.9 MB
- 02 Metal in motion, part I/010 Arrays, an introduction.mp3 5.8 MB
- 02 Metal in motion, part I/002 Creating your first project.mp3 5.8 MB
- 08 Vehicle dynamics, part II/003 CCD.mp3 5.4 MB
- 03 Game mathematics fundamentals/019 Matrices.mp3 5.2 MB
- 05 Vehicle dynamics, part I/015 Class specifiers.mp3 5.2 MB
- 12 Pickups/112 Grip-4-25.zip 5.1 MB
- 12 Pickups/112 Grip-4-26.zip 5.1 MB
- 03 Game mathematics fundamentals/017 Transforms.mp3 5.1 MB
- 05 Vehicle dynamics, part I/011 Diagnostic checks.mp3 5.0 MB
- 03 Game mathematics fundamentals/007 Pow.mp3 4.7 MB
- 01 Getting Started/003 The Epic Games Launcher.mp3 4.5 MB
- 03 Game mathematics fundamentals/010 Time-based smoothing.mp3 4.5 MB
- 03 Game mathematics fundamentals/008 Interpolation.mp3 4.4 MB
- 03 Game mathematics fundamentals/020 Wrapping up.mp3 4.1 MB
- 03 Game mathematics fundamentals/001 Math primer.mp3 4.0 MB
- 06 Time and timing/003 Time dilation.mp3 3.9 MB
- 01 Getting Started/020 C++ or blueprints.mp3 3.8 MB
- 02 Metal in motion, part I/014 The C++ _ blueprint divide.mp3 3.8 MB
- 03 Game mathematics fundamentals/014 Cross products.mp3 3.8 MB
- 01 Getting Started/018 C++.mp3 3.6 MB
- 05 Vehicle dynamics, part I/001 The road ahead.mp3 3.4 MB
- 01 Getting Started/010 Preparing Visual Studio.mp3 3.4 MB
- 01 Getting Started/005 Downloading the stock engine.mp3 3.4 MB
- 01 Getting Started/004 Stock or customized engine_.mp3 3.3 MB
- 01 Getting Started/013 Version control.mp3 3.1 MB
- 03 Game mathematics fundamentals/002 Evaluation order.mp3 3.1 MB
- 02 Metal in motion, part I/003 Core class hierarchy.mp3 3.1 MB
- 03 Game mathematics fundamentals/009 Easing in and out.mp3 3.0 MB
- 01 Getting Started/019 Blueprints.mp3 2.8 MB
- 02 Metal in motion, part I/008 Editor naming conventions.mp3 2.7 MB
- 14 Bringing it all together/123 Material failure.mp3 2.6 MB
- 10 Artificial intelligence/008 Collision avoidance.mp3 2.6 MB
- 03 Game mathematics fundamentals/015 Quaternions.mp3 2.5 MB
- 14 Bringing it all together/122 Source code mishap.mp4 2.3 MB
- 02 Metal in motion, part I/015 Wrapping up.mp3 2.3 MB
- 03 Game mathematics fundamentals/006 Abs and Sign.mp3 2.0 MB
- 03 Game mathematics fundamentals/003 Degrees and radians.mp3 2.0 MB
- 12 Pickups/007 The shield.mp3 2.0 MB
- 04 Metal in motion, part II/007 Build configurations.mp3 2.0 MB
- 11 Vehicle dynamics, part III/107 Grip-4-25.zip 1.8 MB
- 11 Vehicle dynamics, part III/107 Grip-4-26.zip 1.8 MB
- 04 Metal in motion, part II/006 Where now_.mp3 1.8 MB
- 14 Bringing it all together/122 Source code mishap.mp3 1.3 MB
- 13 Camera work/121 Grip-4-25.zip 826.6 KB
- 13 Camera work/121 Grip-4-26.zip 826.6 KB
- Captions - English.zip 725.2 KB
- 13 Camera work/119 Grip-4-25.zip 432.6 KB
- 13 Camera work/119 Grip-4-26.zip 432.6 KB
- 12 Pickups/117 Grip-4-25.zip 432.1 KB
- 12 Pickups/117 Grip-4-26.zip 432.1 KB
- 12 Pickups/110 Grip-4-25.zip 352.5 KB
- 12 Pickups/110 Grip-4-26.zip 352.5 KB
- 11 Vehicle dynamics, part III/108 Grip-4-25.zip 342.7 KB
- 11 Vehicle dynamics, part III/108 Grip-4-26.zip 342.7 KB
- 11 Vehicle dynamics, part III/106 Grip-4-25.zip 333.2 KB
- 11 Vehicle dynamics, part III/106 Grip-4-26.zip 333.2 KB
- 10 Artificial intelligence/104 Grip-4-25.zip 327.7 KB
- 10 Artificial intelligence/104 Grip-4-26.zip 327.7 KB
- 10 Artificial intelligence/103 Grip-4-25.zip 322.5 KB
- 10 Artificial intelligence/103 Grip-4-26.zip 322.5 KB
- 10 Artificial intelligence/102 Grip-4-25.zip 320.9 KB
- 10 Artificial intelligence/102 Grip-4-26.zip 320.8 KB
- 10 Artificial intelligence/099 Grip-4-25.zip 291.2 KB
- 10 Artificial intelligence/099 Grip-4-26.zip 291.2 KB
- 09 Audio/097 Grip-4-25.zip 273.2 KB
- 09 Audio/097 Grip-4-26.zip 273.2 KB
- 08 Vehicle dynamics, part II/094 Grip-4-25.zip 268.0 KB
- 08 Vehicle dynamics, part II/094 Grip-4-26.zip 268.0 KB
- 08 Vehicle dynamics, part II/093 Grip-4-25.zip 263.1 KB
- 08 Vehicle dynamics, part II/093 Grip-4-26.zip 263.0 KB
- 07 Graphics/092 Grip-4-26.zip 250.2 KB
- 07 Graphics/092 Grip-4-25.zip 250.2 KB
- 05 Vehicle dynamics, part I/083 Grip-4-25.zip 242.4 KB
- 05 Vehicle dynamics, part I/083 Grip-4-26.zip 242.4 KB
- 05 Vehicle dynamics, part I/082 Grip-4-25.zip 240.5 KB
- 05 Vehicle dynamics, part I/082 Grip-4-26.zip 240.4 KB
- 05 Vehicle dynamics, part I/081 Grip-4-25.zip 239.8 KB
- 05 Vehicle dynamics, part I/081 Grip-4-26.zip 239.8 KB
- 05 Vehicle dynamics, part I/079 Grip-4-25.zip 233.8 KB
- 05 Vehicle dynamics, part I/079 Grip-4-26.zip 233.8 KB
- 05 Vehicle dynamics, part I/077 Grip-4-25.zip 223.7 KB
- 05 Vehicle dynamics, part I/077 Grip-4-26.zip 223.7 KB
- 04 Metal in motion, part II/061 SourceCode.zip 18.9 KB
- 04 Metal in motion, part II/060 SourceCode.zip 17.9 KB
- 04 Metal in motion, part II/059 SourceCode.zip 17.5 KB
- 04 Metal in motion, part II/057 SourceCode.zip 16.9 KB
- 02 Metal in motion, part I/033 SourceCode.zip 16.5 KB
- 05 Vehicle dynamics, part I/007 GRIP failing to compile correctly_.docx 16.4 KB
- 02 Metal in motion, part I/030 SourceCode.zip 14.4 KB
- 01 Getting Started/007 SSD and HDD.docx 13.5 KB
- 01 Getting Started/011 Visual Studio productivity tools.docx 13.4 KB
- 01 Getting Started/009 Visual Studio updates.docx 13.3 KB
- 10 Artificial intelligence/004 Controller input mappings.docx 13.0 KB
- 02 Metal in motion, part I/007 Metal in motion failing to compile correctly_.docx 13.0 KB
- 01 Getting Started/001 Very quickly before we begin.docx 12.6 KB
- 05 Vehicle dynamics, part I/002 Finding GRIP.docx 12.3 KB
- 02 Metal in motion, part I/027 SourceCode.zip 11.7 KB
- 05 Vehicle dynamics, part I/070 changes.txt 9.7 KB
- 05 Vehicle dynamics, part I/007 GRIP failing to compile correctly_.html 3.2 KB
- 01 Getting Started/011 Visual Studio productivity tools.html 2.8 KB
- 01 Getting Started/009 Visual Studio updates.html 2.5 KB
- 10 Artificial intelligence/004 Controller input mappings.html 2.1 KB
- 01 Getting Started/007 SSD and HDD.html 2.0 KB
- 02 Metal in motion, part I/007 Metal in motion failing to compile correctly_.html 1.7 KB
- 01 Getting Started/001 Very quickly before we begin.html 1.6 KB
- 01 Getting Started/external-assets-links.txt 1.4 KB
- 02 Metal in motion, part I/external-assets-links.txt 1.3 KB
- 05 Vehicle dynamics, part I/002 Finding GRIP.html 1.2 KB
- 05 Vehicle dynamics, part I/external-assets-links.txt 1.0 KB
- 04 Metal in motion, part II/external-assets-links.txt 903 bytes
- 01 Getting Started/015 typemap.txt 893 bytes
- 06 Time and timing/external-assets-links.txt 475 bytes
- 01 Getting Started/015 mappings.txt 245 bytes
- 13 Camera work/external-assets-links.txt 233 bytes
- 03 Game mathematics fundamentals/external-assets-links.txt 186 bytes
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