Udemy - Computer Graphics with Modern OpenGL and C++
File List
- 05 Advanced/031 CODING Directional Shadow Maps.mp4 1.2 GB
- 04 Intermediate/027 CODING Point Lights.mp4 892.0 MB
- 05 Advanced/034 CODING Omnidirectional Shadow Maps Applying the Shadow Map.mp4 716.6 MB
- 05 Advanced/033 CODING Omnidirectional Shadow Maps Creating the Cubemap.mp4 668.5 MB
- 04 Intermediate/021 CODING Texture Mapping.mp4 570.2 MB
- 04 Intermediate/028 CODING Spot Lights.mp4 533.0 MB
- 05 Advanced/036 CODING The Skybox.mp4 520.9 MB
- 04 Intermediate/024 CODING Diffuse Lighting.mp4 487.1 MB
- 03 The Camera/019 CODING Camera Movement.mp4 464.4 MB
- 02 Beginner/006 THEORY Vectors Matrices and Uniform Variables.mp4 421.6 MB
- 02 Beginner/005 CODING Shaders and the First Triangle.mp4 362.0 MB
- 04 Intermediate/025 CODING Specular Lighting.mp4 360.6 MB
- 05 Advanced/030 THEORY Shadow Mapping.mp4 344.6 MB
- 02 Beginner/004 THEORY Shaders and the Rendering Pipeline.mp4 312.6 MB
- 01 Introduction/003 CODING Setting up GLEW with GLFW.mp4 299.2 MB
- 03 The Camera/018 CODING Camera Input with GLFW.mp4 298.4 MB
- 05 Advanced/032 THEORY Omnidirectional Shadows Cube Maps and the Geometry Shader.mp4 282.2 MB
- 04 Intermediate/022 THEORY Phong Lighting and Directional Lights.mp4 276.5 MB
- 04 Intermediate/020 THEORY Textures and Image Loading.mp4 225.0 MB
- 02 Beginner/012 THEORY Interpolation Indexed Draws and Projections.mp4 221.6 MB
- 03 The Camera/017 THEORY The Camera and User Input.mp4 188.4 MB
- 04 Intermediate/023 CODING Ambient Lighting.mp4 187.7 MB
- 04 Intermediate/026 THEORY Point Lights and Spot Lights.mp4 168.8 MB
- 04 Intermediate/029 CODING Model Importing.mp4 153.0 MB
- 02 Beginner/010 CODING Transforming Rotation.mp4 149.7 MB
- 02 Beginner/014 CODING Indexed Draws.mp4 139.2 MB
- 02 Beginner/015 CODING Projections.mp4 120.9 MB
- 02 Beginner/016 CODING Clean Up.mp4 120.9 MB
- 05 Advanced/035 THEORY The Skybox.mp4 118.1 MB
- 01 Introduction/002 THEORY Introduction to GLEW GLFW and SDL.mp4 117.6 MB
- 02 Beginner/011 CODING Transforming Scaling.mp4 110.1 MB
- 02 Beginner/009 CODING Transforming Translation.mp4 89.8 MB
- 02 Beginner/007 CODING Uniform Variables.mp4 88.1 MB
- 06 Ending and the Future of this Course/037 The Future of this Course.mp4 77.6 MB
- 02 Beginner/013 CODING Interpolation.mp4 58.7 MB
- 01 Introduction/001 About This Course.mp4 56.3 MB
- 02 Beginner/008 CODING Using GLM (OpenGL Maths Library).mp4 37.8 MB
- 06 Ending and the Future of this Course/038 Outro.mp4 21.9 MB
- 05 Advanced/036 Skybox.zip 2.4 MB
- 04 Intermediate/021 brick.png 1.9 MB
- 04 Intermediate/021 dirt.png 765.5 KB
- 05 Advanced/031 CODING Directional Shadow Maps-en.srt 155.2 KB
- 04 Intermediate/027 CODING Point Lights-en.srt 123.1 KB
- 05 Advanced/033 CODING Omnidirectional Shadow Maps Creating the Cubemap-en.srt 103.6 KB
- 05 Advanced/034 CODING Omnidirectional Shadow Maps Applying the Shadow Map-en.srt 91.6 KB
- 04 Intermediate/024 CODING Diffuse Lighting-en.srt 83.1 KB
- 02 Beginner/006 THEORY Vectors Matrices and Uniform Variables-en.srt 76.9 KB
- 04 Intermediate/021 CODING Texture Mapping-en.srt 74.6 KB
- 05 Advanced/036 CODING The Skybox-en.srt 70.3 KB
- 03 The Camera/019 CODING Camera Movement-en.srt 70.1 KB
- 04 Intermediate/028 CODING Spot Lights-en.srt 68.0 KB
- 02 Beginner/005 CODING Shaders and the First Triangle-en.srt 67.4 KB
- 01 Introduction/003 CODING Setting up GLEW with GLFW-en.srt 62.0 KB
- 04 Intermediate/025 CODING Specular Lighting-en.srt 61.4 KB
- 02 Beginner/004 THEORY Shaders and the Rendering Pipeline-en.srt 52.1 KB
- 05 Advanced/030 THEORY Shadow Mapping-en.srt 50.9 KB
- 04 Intermediate/022 THEORY Phong Lighting and Directional Lights-en.srt 46.1 KB
- 03 The Camera/018 CODING Camera Input with GLFW-en.srt 44.8 KB
- 05 Advanced/032 THEORY Omnidirectional Shadows Cube Maps and the Geometry Shader-en.srt 41.5 KB
- 04 Intermediate/020 THEORY Textures and Image Loading-en.srt 35.0 KB
- 02 Beginner/012 THEORY Interpolation Indexed Draws and Projections-en.srt 34.3 KB
- 04 Intermediate/023 CODING Ambient Lighting-en.srt 32.2 KB
- 03 The Camera/017 THEORY The Camera and User Input-en.srt 31.8 KB
- 04 Intermediate/026 THEORY Point Lights and Spot Lights-en.srt 28.1 KB
- 04 Intermediate/029 CODING Model Importing-en.srt 26.8 KB
- 01 Introduction/002 THEORY Introduction to GLEW GLFW and SDL-en.srt 26.7 KB
- 02 Beginner/010 CODING Transforming Rotation-en.srt 23.8 KB
- 02 Beginner/014 CODING Indexed Draws-en.srt 22.1 KB
- 02 Beginner/015 CODING Projections-en.srt 20.0 KB
- 02 Beginner/016 CODING Clean Up-en.srt 20.0 KB
- 06 Ending and the Future of this Course/037 The Future of this Course-en.srt 20.0 KB
- 05 Advanced/035 THEORY The Skybox-en.srt 18.1 KB
- 02 Beginner/011 CODING Transforming Scaling-en.srt 16.7 KB
- 02 Beginner/009 CODING Transforming Translation-en.srt 15.7 KB
- 02 Beginner/007 CODING Uniform Variables-en.srt 15.3 KB
- 01 Introduction/001 About This Course-en.srt 12.5 KB
- 02 Beginner/013 CODING Interpolation-en.srt 10.9 KB
- 02 Beginner/008 CODING Using GLM (OpenGL Maths Library)-en.srt 6.9 KB
- 06 Ending and the Future of this Course/038 Outro-en.srt 5.3 KB
- 05 Advanced/036 SkyboxMeshVertices.txt 768 bytes
- 04 Intermediate/026 Ogre3D-Point-Light-Attenuation-values.txt 276 bytes
- 04 Intermediate/021 stb-image-on-Github.txt 228 bytes
- 02 Beginner/008 GLM-website.txt 164 bytes
- 01 Introduction/003 GLEW-Website.txt 150 bytes
- 04 Intermediate/029 Assimp-Website.txt 128 bytes
- 01 Introduction/003 GLFW-Website.txt 110 bytes
- 04 Intermediate/021 Texture-repository.txt 108 bytes
- 04 Intermediate/029 Free3D-Website.txt 84 bytes
- 05 Advanced/036 Skybox-Textures.txt 45 bytes
- 05 Advanced/034 LearnOpenGL.txt 26 bytes
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