Introduction to Rigging in Maya 2014
File List
- Introduction to Rigging in Maya.zip 129.0 MB
- 22 Editing Smooth Skin deformations.mp4 74.2 MB
- 18 Establishing Driven Key relationships.mp4 54.1 MB
- 04 Understanding joints in Maya.mp4 49.4 MB
- 10 Creating controls and working with the constraints.mp4 46.2 MB
- 14 Creating custom attributes and using the Connection Editor.mp4 44.6 MB
- 03 Adjusting pivots and parenting objects in Maya.mp4 41.7 MB
- 20 Deforming objects with the Lattice deformer.mp4 40.5 MB
- 24 Creating your own jiggle tool.mp4 39.7 MB
- 16 Finishing our hand-spread feature.mp4 37.9 MB
- 07 Understanding the Maya Rotate Plane and Single Chain Solvers.mp4 32.5 MB
- 21 Smooth Binding objects.mp4 32.3 MB
- 11 Working with the Aim constraint.mp4 31.2 MB
- 27 Modifying Blend Shapes.mp4 31.2 MB
- 17 Creating Expressions in Maya.mp4 30.8 MB
- 26 Morphing objects with powerful Blend Shape deformer in Maya.mp4 28.1 MB
- 09 Controlling a spline IK rig.mp4 27.3 MB
- 19 Rotate Order and Gimbal Lock.mp4 26.6 MB
- 05 Joint Attributes.mp4 25.4 MB
- 15 Exploring the Node Editor.mp4 23.4 MB
- 12 Exploring the Spline IK Advanced Twist Control.mp4 23.2 MB
- 02 Using solid naming conventions.mp4 21.7 MB
- 25 Attaching our jiggle tool.mp4 21.4 MB
- 28 Customizing Maya to work faster.mp4 20.9 MB
- 23 The jiggle deformer.mp4 16.8 MB
- 08 Rigging with the Spline IK solver.mp4 16.4 MB
- 06 Creating a flexible shoulder rig with the Disconnect Joint tool.mp4 14.7 MB
- 13 Locking and hiding channels.mp4 11.3 MB
- 01 Introduction and project overview.mp4 5.4 MB
- about.txt 1.0 KB
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