[ TutPig.com ] CG Circuit - Total Destruction vol.5Water and Snow
File List
- ~Get Your Files Here !/46__Avalanche final tweaks.mp4 289.2 MB
- ~Get Your Files Here !/45__Setting up the Avalanche simulation.mp4 266.3 MB
- ~Get Your Files Here !/35__Setting up the main Flip simulation.mp4 244.4 MB
- ~Get Your Files Here !/34__Setting up a Narrow band domain with the Flat Tank shelf tool.mp4 226.9 MB
- ~Get Your Files Here !/29__Shapping the effect with a Curve Force.mp4 213.3 MB
- ~Get Your Files Here !/10__Meshing.mp4 209.8 MB
- ~Get Your Files Here !/20__Foam parameters.mp4 208.5 MB
- ~Get Your Files Here !/2__Basic DOP Network setup.mp4 184.7 MB
- ~Get Your Files Here !/3__Sourcing with SOP objects.mp4 180.5 MB
- ~Get Your Files Here !/11__Ocean Source.mp4 178.1 MB
- ~Get Your Files Here !/27__Adding variation with Point Instancing.mp4 177.3 MB
- ~Get Your Files Here !/17__The Whitewater source node.mp4 172.0 MB
- ~Get Your Files Here !/18__Setting up the Whitewater solver.mp4 167.2 MB
- ~Get Your Files Here !/40__Setting up the Whitewater with shelf tools.mp4 166.9 MB
- ~Get Your Files Here !/33__Prepare collision geometry.mp4 162.5 MB
- ~Get Your Files Here !/24__Setting up the Ocean Spectrum.mp4 157.9 MB
- ~Get Your Files Here !/12__Basic properties and collisions.mp4 154.5 MB
- ~Get Your Files Here !/41__Tweaking the Whitewater simulation.mp4 146.4 MB
- ~Get Your Files Here !/21__Using simple vex to control certain areas of the simulation.mp4 144.0 MB
- ~Get Your Files Here !/25__Wind and Amplitude parameters.mp4 137.4 MB
- ~Get Your Files Here !/28__Flip abstract effect setup.mp4 134.7 MB
- ~Get Your Files Here !/38__Meshing the main simulation.mp4 134.1 MB
- ~Get Your Files Here !/9__Fluid Compress and caching.mp4 132.6 MB
- ~Get Your Files Here !/43__Optimize particle cache and visualize Whitewater states.mp4 131.7 MB
- ~Get Your Files Here !/39__Adding detail to the mesh with an Ocean Spectrum.mp4 126.8 MB
- ~Get Your Files Here !/26__Masking with volumes.mp4 126.6 MB
- ~Get Your Files Here !/7__Adding drag with POP nodes.mp4 122.8 MB
- ~Get Your Files Here !/5__Adding collision geometry.mp4 122.2 MB
- ~Get Your Files Here !/4__Important Flip properties - Particle motion.mp4 120.1 MB
- ~Get Your Files Here !/42__Caching the Whitewater.mp4 119.6 MB
- ~Get Your Files Here !/16__Creating an Emit volume from scratch.mp4 116.8 MB
- ~Get Your Files Here !/13__Adding drag and caching.mp4 110.6 MB
- ~Get Your Files Here !/8__Adding initial velocities.mp4 108.1 MB
- ~Get Your Files Here !/32__Final scene overview.mp4 97.9 MB
- ~Get Your Files Here !/30__Adding color by speed.mp4 88.3 MB
- ~Get Your Files Here !/44__Alpha and Density attributes for rendering.mp4 83.9 MB
- ~Get Your Files Here !/36__Tweaking and Caching the main simulation.mp4 79.9 MB
- ~Get Your Files Here !/6__Setting up domain bounds.mp4 72.3 MB
- ~Get Your Files Here !/37__Review the final simulation.mp4 70.5 MB
- ~Get Your Files Here !/47__Conclusion.mp4 67.0 MB
- ~Get Your Files Here !/19__The Whitewater States.mp4 63.1 MB
- ~Get Your Files Here !/22__Caching the Whitewater.mp4 60.1 MB
- ~Get Your Files Here !/1__Introduction.mp4 53.0 MB
- ~Get Your Files Here !/31__Project overview.mp4 47.9 MB
- ~Get Your Files Here !/14__Loading in the cache and review results.mp4 45.4 MB
- ~Get Your Files Here !/23__What is the Ocean Spectrum.mp4 19.8 MB
- ~Get Your Files Here !/15__Whitewater workflow.mp4 11.5 MB
- ~Get Your Files Here !/Bonus Resources.txt 386 bytes
- Get Bonus Downloads Here.url 176 bytes
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