Udemy - Become a Material Guru in Blender 2.8x Cycles by Joakim Tornhill (2019)
File List
- 09. Second Practical Example - Texture a Lantern/47. Randomness.mp4 593.5 MB
- 06. Using the Object Shape to Place Material/33. Add Snow (Dust and Rust Same Principle).mp4 508.2 MB
- 09. Second Practical Example - Texture a Lantern/44. Adding First Base Materials.mp4 484.4 MB
- 11. Working with Glass and Similar Materials/63. Creating a Glass of Water - Adding Caustics.mp4 365.5 MB
- 14. Displacement/75. Using the Vector Displacement.mp4 339.7 MB
- 09. Second Practical Example - Texture a Lantern/45. Starting on the Rust Structure.mp4 330.0 MB
- 04. Using Images as Textures/25. Using PBR Images.mp4 316.2 MB
- 09. Second Practical Example - Texture a Lantern/50. Finalizing the Paint.mp4 301.4 MB
- 15. Particles and Material/77. The Principled Hair Node.mp4 296.1 MB
- 11. Working with Glass and Similar Materials/61. Creating a Glass of Water - Fake Dispersion.mp4 286.0 MB
- 08. How to Add Material on a Specific Place/40. UV Basics.mp4 282.6 MB
- 09. Second Practical Example - Texture a Lantern/51. Adding Glass.mp4 274.4 MB
- 11. Working with Glass and Similar Materials/58. Fireflies.mp4 266.9 MB
- 06. Using the Object Shape to Place Material/35. Create an Eye Using Z-axis Separation.mp4 261.8 MB
- Assets.rar 261.2 MB
- 11. Working with Glass and Similar Materials/64. Creating a Glass of Water - Finalizing All.mp4 238.1 MB
- 02. Basic Understanding of the Node Components/14. Grouping the Nodes.mp4 231.0 MB
- 09. Second Practical Example - Texture a Lantern/55. Adding Warning Sticker and Finalizing.mp4 230.1 MB
- 09. Second Practical Example - Texture a Lantern/54. Adding DIETZ Text on Bottom.mp4 228.2 MB
- 02. Basic Understanding of the Node Components/15. Basic Math.mp4 220.7 MB
- 08. How to Add Material on a Specific Place/41. Multiple Materials.mp4 214.7 MB
- 01. Introduction/03. Light.mp4 213.4 MB
- 06. Using the Object Shape to Place Material/32. Find Edges.mp4 212.4 MB
- 17. Scratches/84. Scratches Using Diff of Voronoi.mp4 211.8 MB
- 02. Basic Understanding of the Node Components/11. Mask Images.mp4 209.5 MB
- 17. Scratches/83. Scratches Using the Linear Light MixRGB.mp4 208.3 MB
- 09. Second Practical Example - Texture a Lantern/48. Separate Paint and Rust with Bumps.mp4 207.5 MB
- 02. Basic Understanding of the Node Components/08. Patterns On Your Material.mp4 201.3 MB
- 02. Basic Understanding of the Node Components/07. Colors On Your Material.mp4 193.8 MB
- 04. Using Images as Textures/24. Introduction to Using Images.mp4 192.0 MB
- 05. First Practical Example - A Tile Wall/29. Create Tiles.mp4 190.6 MB
- 05. First Practical Example - A Tile Wall/31. Finalizing the Tile Wall (Roughness and Reflection).mp4 182.8 MB
- 16. More Math and Vector Math/81. Tiling by Breaking Down the Map Using Fraction.mp4 177.3 MB
- 15. Particles and Material/76. The Particle Info Node.mp4 176.1 MB
- 03. Textures/20. Musgrave Texture.mp4 170.9 MB
- 06. Using the Object Shape to Place Material/34. Adding Smudge Using the Vertex Paint.mp4 169.1 MB
- 10. A Closer Look at the Object Info Node/57. Introduction to Location and Material Index Output.mp4 166.8 MB
- 07. How to Use Other Objects to Influence Your Material/39. Smudge Your Main Object Using Dynamic Paint.mp4 166.8 MB
- 16. More Math and Vector Math/80. Creating Stuff Using Polar Coordinates.mp4 162.7 MB
- 18. Examples and Tips/88. Stucco.mp4 156.0 MB
- 12. Third Practical Example - A Bowl of Candy/69. Candy - Finalizing and Render.mp4 153.6 MB
- 09. Second Practical Example - Texture a Lantern/49. Finalizing the Rust.mp4 151.6 MB
- 09. Second Practical Example - Texture a Lantern/46. Rain Influence.mp4 151.2 MB
- 08. How to Add Material on a Specific Place/42. Using UV to Repeat Patterns.mp4 150.1 MB
- 05. First Practical Example - A Tile Wall/30. Mortar Size Variation.mp4 148.5 MB
- 12. Third Practical Example - A Bowl of Candy/66. Candy - Adding Colors.mp4 146.9 MB
- 05. First Practical Example - A Tile Wall/28. Create Groups for the Nodes.mp4 140.1 MB
- 09. Second Practical Example - Texture a Lantern/52. Adding Rest of the Materials.mp4 130.2 MB
- 07. How to Use Other Objects to Influence Your Material/36. Setup the Scene.mp4 129.8 MB
- 14. Displacement/74. Coloring a Displacement.mp4 125.0 MB
- 09. Second Practical Example - Texture a Lantern/53. Adding DIETZ Logo On Glass.mp4 122.3 MB
- 11. Working with Glass and Similar Materials/59. Definition of Words.mp4 121.8 MB
- 05. First Practical Example - A Tile Wall/27. Add Mortar Noise.mp4 121.8 MB
- 18. Examples and Tips/85. Splatter.mp4 121.6 MB
- 07. How to Use Other Objects to Influence Your Material/38. Smudge Your Main Object Using a Reference Object in the Texture Coordinate Node.mp4 121.6 MB
- 11. Working with Glass and Similar Materials/60. Introduction to Glass.mp4 119.9 MB
- 02. Basic Understanding of the Node Components/13. Manipulating the Map.mp4 118.8 MB
- 12. Third Practical Example - A Bowl of Candy/68. Candy - Adding Subsurface Scattering.mp4 117.6 MB
- 10. A Closer Look at the Object Info Node/56. How to Use the Object Index and Random Output.mp4 117.4 MB
- 17. Scratches/82. Create Scratches Using Brush and Texture Paint.mp4 113.3 MB
- 16. More Math and Vector Math/79. We Start Using Vector Math.mp4 110.6 MB
- 18. Examples and Tips/87. Radial Metal.mp4 110.4 MB
- 02. Basic Understanding of the Node Components/06. Three Common Maps.mp4 105.8 MB
- 02. Basic Understanding of the Node Components/10. Reflection and Roughness.mp4 105.1 MB
- 03. Textures/22. Voronoi Texture.mp4 101.4 MB
- 03. Textures/23. Wave Texture.mp4 100.3 MB
- 12. Third Practical Example - A Bowl of Candy/67. Adding Bumps.mp4 98.4 MB
- 16. More Math and Vector Math/78. Introduction to Shaping Things Using Math.mp4 98.3 MB
- 11. Working with Glass and Similar Materials/62. Creating a Glass of Water - Adding Water.mp4 98.2 MB
- 02. Basic Understanding of the Node Components/09. Create Bumps.mp4 93.3 MB
- 12. Third Practical Example - A Bowl of Candy/65. Candy - Setup.mp4 89.6 MB
- 14. Displacement/73. Introduction to Displacment.mp4 88.9 MB
- 13. Take a Look at Normals/71. Baking a Normal Map from a Pattern.mp4 83.6 MB
- 02. Basic Understanding of the Node Components/12. Separate XYZ Node.mp4 80.6 MB
- 03. Textures/21. Noise Texture.mp4 80.2 MB
- 01. Introduction/02. Setup.mp4 75.3 MB
- 01. Introduction/01. Introduction.mp4 72.2 MB
- 18. Examples and Tips/89. Wet Surface.mp4 69.0 MB
- 02. Basic Understanding of the Node Components/05. Apply Materials.mp4 65.4 MB
- 03. Textures/19. Magic Texture.mp4 64.1 MB
- 07. How to Use Other Objects to Influence Your Material/37. Smudge Your Main Object Using Ambient Occlusion.mp4 61.5 MB
- 13. Take a Look at Normals/70. Intro to Normal Maps.mp4 60.3 MB
- 09. Second Practical Example - Texture a Lantern/43. Setup and Intro.mp4 55.1 MB
- 13. Take a Look at Normals/72. Creating a Normal Map Procedurally.mp4 54.5 MB
- 03. Textures/16. Brick Texture.mp4 50.6 MB
- 02. Basic Understanding of the Node Components/04. Basic Node Types.mp4 46.6 MB
- 18. Examples and Tips/86. Marble Pattern.mp4 43.1 MB
- 03. Textures/17. Checker Texture.mp4 36.5 MB
- 05. First Practical Example - A Tile Wall/26. Setup for Tile Wall.mp4 31.5 MB
- 03. Textures/18. Gradient Texture.mp4 25.5 MB
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